Players are given blank character sheets; they must discover their skills through experimentation. Can they repair engines or decode arcane text? They’ll know once they roll. By exploring the darkened corridors of the SS Argo, players discover their interconnected histories and encounter challenging threats.
This module is self contained and features:
- a story of mystery and magic
- an original system
- full illustrations of the five characters and the monster/villain
- a detailed map of the SS Argo
- three sound effects to set the mood
- spooky descriptions to scare players silly
Rather than scripting a series of fixed encounters, The Voyage provides a framework for the GM and players to use. Every game of The Voyage is different. Will the PCs split up or stick together? Will they work as a well oiled machine or fight among themselves? Your group will answer these questions as the clock ticks toward their doom.
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