Analysis

The Origins of Brave, Tangled, and Frozen

I’ve now covered three quarters of the Disney Princesses, and now we’ve finally entered the era of computer animation. Disney purchased Pixar in 2006, and these three movies, one from Pixar and two from Disney, clearly show the influence of both studios. Let’s look under … read more »

Podcast

21 – Anti-Heroes

The Mythcreant Podcast

Mike, Oren, and Chris are confounded by all-encompassing definition of anti-heroes on TV Tropes. Oren shares his theory that all characters are either boring, anti-heroes, or Captain Picard. Chris asks why there aren’t female anti-heroes that aren’t also antagonists, and Mike describes anti-hero tricksters, templars, and … read more »

Roleplaying

How to Construct a One-Shot Adventure

Many GMs are familiar with the struggle of writing a one-shot adventure. Unlike a long running campaign, you will not have multiple sessions to develop elements that make successful roleplaying adventures: immersive settings, meaningful characters, and strong player motivations. To get your players invested in … read more »

Roleplaying

A Guide to Casual Roleplaying Scenes

When people describe their roleplaying game adventures, they tend to talk about desperate battles or heroic speeches. They recall the points of high adventure when everything rested on a single roll of the dice, or theatrical performances so good they brought the group to tears. … read more »

Worldbuilding

Creating Matriarchies

Human societies are overwhelmingly patriarchal. That means it’ll be a long time before matriarchal societies get boring. Unfortunately, many depictions of these cultures feature a simple role reversal. A matriarchy isn’t just a patriarchy with women in place of men. Read more »