Roleplaying

Creating a Dynamic Campaign World

When running a large campaign, you want to have a setting that players will care about. Your setting should feel like pieces of living history, not a series of location backdrops and tropes. This means you need to create a dynamic and nuanced world, instead of locations in a … read more »

Storytelling

Using the Heroine’s Journey

The Hero’s Journey has become widely popular. Unfortunately, the original was clearly intended for men and not women. In response, some feminists have created their own, female-centered version. Lucky for us storytellers, both can be abstracted to work for a wide array of stories. Read more »

Roleplaying

How Much Power Should the GM Have?

At first glance, the relationship between player and game master looks simple. The GM tells a story, and the players listen to that story, occasionally rolling dice when prompted. Of course, it’s much more complicated than that. There’s a delicate social contract between those sitting … read more »

Roleplaying

Dungeon World Is a Game to Skip

Sometimes you read a new roleplaying book and everything clicks together. You see the designer’s intentions, and your head fills with great possibilities. Unfortunately, Dungeon World won’t provide one of those moments. Dungeon World is a newish roleplaying game from Sage Kobold Productions. An adaptation … read more »

Worldbuilding

Choosing Music and Instruments for Your Culture

The cultural ambiance of your world wouldn’t be complete without music. When adding musicians to your settings, it’s easy to insert generic instruments and songs without thinking through them. But that wouldn’t do justice to the huge diversity of music human cultures have. Here are some guidelines and inspiration … read more »