Analysis

Five More Underpowered Antagonists

A bird of prey exploding, from footage used in both Undiscovered Country and Generations.

Antagonists need to be threatening so they can provide tension. If the story doesn’t have tension, then the conflict isn’t interesting, and the audience will get bored in a hurry. Storytellers have many tools at their disposal to make bad guys more threatening, but there … read more »

Roleplaying

Five RPG Systems With Downtime Mechanics

A painting of a sleeping soldier.

Downtime is an important concept in roleplaying games. It represents whatever time passes between adventures, whether those adventures are old-school dungeon crawls or awkward socializing on prom night. While the narrative focus may be off, PCs are intelligent beings with free will, and players will … read more »

Writing

How to Use the Uncanny in Your Writing

A hand with all of the fingers the same length. Eye whites that aren’t white. Seeing a stranger in the mirror. A subtler cousin of horror, the uncanny is more about discomfort than fear. Sigmund Freud* described it as, in greatly paraphrased form here, making … read more »