Storytelling

Depicting Background Characters

Not every person that appears in a story is an actual character. These non-characters remain in the background: standing in line, cheering after a speech, or manning a stand. Like the buildings or the waterways, they exist to flesh out the setting. They are the extras of … read more »

Roleplaying

Five Roleplaying Mechanics That Must Go

Roleplaying design isn’t easy, as we can see from all the bad mechanics that make their way into our favorite games. Some mechanics aren’t inherently flawed but are merely implemented poorly. Other mechanics have no redeeming qualities and should be dropped completely. It’s that second category we’re talking about today. Designers use … read more »

Worldbuilding

Five Anachronisms That Fantasy Needs

While the fantasy genre is rapidly growing beyond the limitations of medieval Europe, it is still historical almost by definition. Sometimes fantasy stories are literally set in our own world’s history, and sometimes they use history as inspiration. Either way, authors spend a lot of … read more »