One of the panels I was fortunate enough to attend at Geek Girl Con this year was “Writing for Roleplaying Games” led by Amber E. Scott. Ms. Scott is a freelance writer who has written numerous books for Paizo Publishing’s Pathfinder series, as well as … read more »
The Mythcreants had a great weekend at GeekGirlCon in Seattle. I want to share my favorite quotes and a few comments on the panels I attended. Also included are some pics I got by nervously asking cosplayers to take their picture. Next time I’ll do … read more »
In gaming, an ability is defined as overpowered if it is more powerful than it should be. How you decide that can be tricky, but it usually boils down to an ability being stronger than other powers of the same cost or level. Three ranks in … read more »
Creating your own language probably brings to mind Tolkien’s Elvish languages or Marc Okrand’s Klingon. Most of us, though, aren’t scholars and linguists like Tolkien and Okrand. Don’t worry. You don’t need to be to add some linguistic depth to your worldbuilding. Creating a relatively simple naming language can do the trick. Read more »
Here I’ll explore the philosophical paradigm that overlays our understanding of how synergistic behaviors are maintained in an ethical society. Just kidding. This is about fans, known as shippers, that really want non-existent people to get it on. Read more »
Chris, Mike and Oren discuss making dialogue sound natural but not too natural, speculate on rules for good dialogue, and rave about their favorite dialogues and monologues from TV shows. Read more »
There are many tomes you can read to improve your skills; the worldbuilding skill is no exception. There’s one in particular I can personally vouch for: The Planet Construction Kit by Mark Rosenfelder. A Complete Guide to Worldbuilding Before I delve into the details, I … read more »
Some hate them. Others revile them. But no one who hates or reviles them can deny that they are really blanking popular. If you use them to please the crowd, does it mean you are writing “junk fiction”? Read more »
The idea of a campaign that takes place almost entirely in one area is a strange one to many game masters. A stationary story presents a list of new demands on the GM, but it also creates new opportunities. It allows the players to really … read more »
Making a new character that you find fun to roleplay can be a lengthy process for many players. You want to have an interesting personality, a backstory to give a hook for adventuring, and something that helps you stand out from the stereotype of your … read more »