Use Visuals to Creep Out Your Players How to take your campaign's heebie-jeebies beyond the written word. September 14, 2013August 11, 2021 by Mike Hernandez in Roleplaying, Storytelling
Five Characters That Are Too Powerful These protagonists were out of everyone else's league. September 13, 2013August 11, 2021 by Chris Winkle in Storytelling
Episode 4: Science Fiction as Commentary on Today Mike, Oren, and Chris explore how science fiction is used to comment on contemporary issues. September 10, 2013August 26, 2021 by Oren Ashkenazi, Chris Winkle, and Mike Hernandez
Should You Put a Ring on It? Whether your fictional planet should tie the knot with its asteroid belt. September 7, 2013August 11, 2021 by Brandon Kier in Worldbuilding
The Best Quotes From My PAX Weekend The highlights from this year's gaming convention. September 6, 2013August 11, 2021 by Chris Winkle in Commentary
Failures That Hurt a Game How to make your campaign's screw-ups meaningful—but not so destructive that players get annoyed. September 3, 2013August 11, 2021 by Oren Ashkenazi in Roleplaying, Storytelling
Creeping Out Your Audience How your prose story can send chills down readers' spines. August 31, 2013August 11, 2021 by Mike Hernandez in Storytelling
Episode 3: Adventures in Worldbuilding The Mythcreant Podcast dabbles into the depths of worldbuilding. August 27, 2013August 26, 2021 by Mike Hernandez, Oren Ashkenazi, and Emily
Map Making for the Artistically Challenged How to craft your world's layout without getting an art degree first. August 24, 2013August 11, 2021 by Jessica Lee in Worldbuilding
Which Should Come First: World or Story? How your plot and your setting can build off each other. August 23, 2013August 11, 2021 by Chris Winkle in Storytelling
Four Dice Pool Systems All Gamers Should Know The pros and cons of these dice-filled RPG systems. August 20, 2013August 11, 2021 by Oren Ashkenazi in Roleplaying
Should You Game With an Open or Structured World? How much you should or shouldn't constrain your campaign's setting. August 17, 2013August 11, 2021 by Mike Hernandez in Roleplaying
Why Breaking Stereotypes Makes Stronger Characters Why characters breaking social conventions improve the stories they star in. August 16, 2013August 11, 2021 by Chris Winkle in Storytelling
Episode 2: Epic Disasters and Victories in Roleplaying August 13, 2013August 26, 2021 by Mike Hernandez, Oren Ashkenazi, and Emily
Five Crazy Things Humans Can Already Do These crazy abilities might seem like science fiction, but they're as everyday as breathing. August 10, 2013August 11, 2021 by Brandon Kier in Inspiration
When to Cut That Scene How to tell when a scene isn't pulling its dramatic weight—and how you can beef it up. August 9, 2013February 5, 2023 by Chris Winkle in Storytelling, Writing
Advantages and Disadvantages of Dice Pool Systems What a handful of d6's can do that one d20 can't—and vice versa. August 6, 2013August 11, 2021 by Oren Ashkenazi in Roleplaying
Acting With Clear Intent Improves Roleplaying Why knowing a PC's goals will help your campaign run smoother. August 3, 2013August 11, 2021 by Mike Hernandez in Roleplaying
Mythcreants: the Obsession With Stories That Got Out of Hand How this storytelling blog got from idea to the website you're reading this on. August 2, 2013August 11, 2021 by Chris Winkle in Meta
Episode 1: Mike, Emily and Oren Reveal Their Geekiest Secrets July 30, 2013August 26, 2021 by Oren Ashkenazi, Mike Hernandez, and Emily
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