Pew pew, laser beams! Oh no, they were blocked by an energy shield, zooooorrp! This week we’re talking about scifi weapons, because sometimes we have to come down from the writing-craft mountain and do some good old-fashioned nerding out. We talk about what these weapons … read more »
Hello, Mythcreants! I’ve been working on a futuristic adventure project, and largely thanks to your articles on worldbuilding and social justice, it’s going surprisingly well so far. However, I’ve come across an annoying roadblock. The characters communicate with cell phones (except much more advanced, with … read more »
How do I mix magic and science fiction tech without it feeling haphazard or unbalanced? – Anon Hi Anon, From a storytelling standpoint, magic and scifi tech are nearly identical except for theming. If you’re not careful with things that feel different in theme, it … read more »
It’s often assumed that time travel would break the laws of logic. However, according to some philosophers, most famously the late David Lewis, this need not be the case. Scifi is full of time-travel stories that are fun, exciting, and gripping while breaking the laws … read more »
Science fiction storytellers love futuristic computer technology, but that doesn’t always make it easy for us to tell stories. Let’s look at some challenges storytellers face when depicting computers, the blunders that result, and what we can do to avoid them. Read more »
We write a lot about magic here at Mythcreants, but technology is the other half of the speculative fiction coin, and it has just as many pitfalls. In fact, technology can actually be more difficult to portray than magic, because technology is based on things … read more »
This week, we’re discussing how technology functions, or doesn’t function, in a fantasy setting. Of course, we get into Harry Potter first, because it’s absolutely critical to know what kind of water-management system Hogwarts has. But it’s not all about the Wizarding World, we promise! … read more »
A few weeks ago we talked about how space opera has held up in the face of advancing technology and a changing culture. This week we’re giving cyberpunk the same treatment. Because cyberpunk is almost always near future, it’s particularly vulnerable to the passage of … read more »
Fantasy settings are usually some version of history with extra elements added. Those extra elements may be dragons, magic, firearms, or all of the above. Whatever’s added, it will change the setting in ways authors don’t always consider, which is why Brady sent us this question: … read more »
Most worldbuilding mistakes we see over and over again come from lazy storytellers who create worlds as an afterthought. But a few mistakes persist even in worlds built with considerable time and effort. These are mistakes of oversight: the worldbuilder just didn’t remember to think about everything … read more »