By the Author of Lady Windermere’s Fan is a new story game being kickstarted by Ed Turner. There’s no GM and no dice, just a group of equals sitting down to create a story. The game is heavily inspired by the works of Oscar Wilde, … read more »
The game master has a lot of responsibilities. They choose the system, they stay up late planning the story, they help the players come up with character concepts. It’s intimidating to the inexperienced, but it doesn’t have to be. Join us this week as Mike … read more »
This weekend is GeekGirlCon 2016, and yesterday the Mythcreants were there hosting a panel: Building a Welcoming Game. Mike and Oren are joined by our special guest contributors, Elise, Sarah, and Rhys, to discuss how to make the gaming table a welcoming and safe space … read more »
Story games are great fun, but who has the time? Gathering with your dearest friends, entering a land of whimsy and wonderment, and embarking upon life-changing adventures… ugh. That’s four to six hours of sheer delight! Some of us have TV shows we want to watch. … read more »
Love. It’s a many-splendored thing. It’s all ya need. It will, we are told, lift us up to where we belong. And yet, while love stories are omnipresent in media, even if mostly as tacked-on subplots, they don’t have a place in most roleplaying games. … read more »
Most horror RPGs rely on the strong hand of a GM. Whether it’s the crunchy, complex investigations of Call of Cthulhu or the unpredictable, rules-light chaos of Dread, there’s someone at the reins to make sure the players are suffering. GM-less story games, however, have … read more »
In many roleplaying games, it’s the GM’s job to get the level of conflict just right. They provide the goons with guns kicking down doors, giving the players a common antagonist to unite against. A GM gives a story momentum. In a GM-less story game, … read more »
Metrofinál Transantiago, by Jonathan Walton, is a story game about the apocalypse. Not a minor disaster, the complete end of days. Eight bodhisattvas—people of such unimaginable spiritual power that they are essentially gods—are wandering the world as it crumbles into ashes. Their task: pave the … read more »
J.R.R. Tolkien’s influence lies behind a lot of modern fantasy gaming. It’s no secret that Dungeons and Dragons is, to put things politely, a big sloppy pile of appropriated concepts. The elves and dwarves you see in you player’s handbook are based on Tolkien’s elves … read more »
The Deep Forest is a reinterpretation of The Quiet Year, a mapmaking game about a small post-apocalyptic community’s struggle to survive in a harsh environment. But in this game, it’s a community of monsters, who have just driven invading humans off of their land. Read more »