Mike, Oren, and Chris discuss how stories should be paced: the good, the bad, and the infuriatingly slow.
Mike, Chris, and Oren offer tips for depicting factions in stories.
Chris, Mike, and Oren discuss what a good beginning should accomplish.
These protagonists plummeted well before they should've peaked.
How melee fighters can hold their own against blasters, hand cannons and more.
How to handle unbalanced powers without capsizing your story.
Chris, Oren, and Mike discuss the way wildlife is portrayed in speculative fiction.
Chris, Mike, and Oren discuss what goes into a strong climax.
Choose a different model for crafting your protagonist.
This interstellar RPG had a lot of trying, but only some of the doing.
Oren, Chris, and Mike discuss adaptations from one story medium to another.
Grace joins Oren, Mike, and Chris in discussing how artificial personalities are gendered.
These combat tools put everything else in their system to shame.
Why some characters get on our nerves—and what you can do to avoid it.
These kitchen-table campaigns fall short of the stories that inspired them.
Oren, Chris, and Mike discuss how black and white morality is built into worlds, particularly through magic systems.
How to get your RPG story off the page and onto the kitchen table.
First of all, who says that, Lois?
Oren, Mike, and Chris dissect spell mechanics across roleplaying systems.
These rules will get players scratching their heads—and maybe in open revolt.