Roleplaying Systems

Roleplaying

Why RPG Combat Is Broken

A painting of Viking Age warriors engaged in battle.

Gather round, all ye game masters, designers, and RPG enthusiasts: it is time for part two of this series on extended conflict-resolution rules in roleplaying games. We refer to these rules as “combat” for brevity’s sake, even though they often include rules for car chases, … read more »

Roleplaying

FAITH Is a Deep but Difficult Game

Art from the FAITH RPG, showing several characters fighting on a hover vehicle.

FAITH* is a space-opera roleplaying game from the folks over at Burning Games. It uses cards instead of dice, but that’s not all. It’s got interstellar adventure. It’s got outlandishly cool technology. It’s got lasers and spaceships and aliens, oh my! These days, it’s easy … read more »

Roleplaying

Star Trek Adventures Is Clunky and Uninspired

Star Trek is a difficult setting to roleplay in. The canon is labyrinthine and confusing, with material drawn from hundreds of episodes, many of which contradict each other. The aesthetics vary widely depending on the time period and the series, making it hard to imagine they exist in the same universe. … read more »