Dungeons and Dragons 5th Edition (5E) is one of my favorite RPGs out there. It has an almost comical lack of balance, but the sheer scale of the system provides an almost infinite number of builds, and I’d like to share four of those builds. Read more »
Over the last few years, I’ve been making a gradual transition from hack-and-slash based campaigns to more story focused play, and one problem I’ve encountered is that many players don’t seem to get that their characters are allowed to grow. I’ve now had 2 specific … read more »
When new players are introduced to roleplaying games, they are usually encouraged to do whatever their characters would do in the narrative. If only it were that simple. While getting into character is a great thing, the best roleplayers balance it against what their group expects … read more »
We love roleplaying, and we make no secret of it. In fact, we shout it from the rooftops whenever possible. But what are our reasons for playing in the first place? That’s what we’re talking about today. We discuss what first drew us to roleplaying, … read more »
My roleplaying group is split into two parties. My party has gotten nothing but combat to do, whereas the other party has gotten combat plus more interesting things like diplomacy mission and mysteries to solve. I’m worried if I say something, it’ll come off wrong. How can I bring this up with upsetting my friends? Read more »
This weekend is GeekGirlCon 2016, and yesterday the Mythcreants were there hosting a panel: Building a Welcoming Game. Mike and Oren are joined by our special guest contributors, Elise, Sarah, and Rhys, to discuss how to make the gaming table a welcoming and safe space … read more »
Players are a big part of shaping any game’s story. If they don’t know what to do, then the GM is just a sad fellow camped out behind a laptop.* From a game master’s perspective, here are a few things players can do to turn … read more »
Many story games, including big names like Fiasco or Kingdom, are built around scene framing. In these games, players take turns setting scenes, stepping into a temporary Game Master role in an otherwise GM-less game. When you’re the scene-setter, you decide where the next scene … read more »
Do you laugh off attacks that would crush the well-equipped fighter standing next to you? Do you kill every vampire before the other Hunters can get off a single shot? For every social encounter, are you just saying either “Bluff” or “Diplomacy” and then nodding … read more »
Every time you build a new PC, it’s an opportunity to explore a new character’s story. But what if you draw a blank? It’s a struggle to be creative without context in an unknown campaign world, or to create a replacement character if your original … read more »