The Mythcreant Podcast 395: Omens and Prophecies Sometimes a crow is just a crow... but it's probably an omen By Oren Ashkenazi, Chris Winkle, Wes Matlock, and R. Christian Haining September 4, 2022September 3, 2022
Five Magic Mechanics That Break Their Systems May 18, 2019May 16, 2019 by Oren Ashkenazi in Roleplaying
Episode 221: Mechanics That Broke Our Games May 5, 2019August 26, 2021 by Oren Ashkenazi, Chris Winkle, and Johnathan Preshaw
Five Magic Items That Break Their Stories Five powerful artifacts that proved a bit too strong for their story. July 22, 2017June 29, 2021 by Oren Ashkenazi in Analysis
Five Consequences of Overpowered Characters New abilities can look cool and flashy, but add too many and the story gets boring fast. May 12, 2017July 2, 2021 by Oren Ashkenazi in Storytelling
Five Superpowers That Will Break Your Story These abilities can get out of hand fast—here's how to rein them in. February 7, 2016July 20, 2021 by Oren Ashkenazi in Analysis, Storytelling
Six Overpowered Weapons in Roleplaying Games These combat tools put everything else in their system to shame. November 29, 2014August 4, 2021 by Oren Ashkenazi in Roleplaying
Four Ways to Limit Magic & Technology How to put dampers on your fancy inventions and physics-bending word powers. April 26, 2014August 8, 2021 by Dash Buck in Storytelling, Worldbuilding
Five Broken Abilities From The World Of Darkness How this story-focused RPG series let these powers get out of hand. October 20, 2013August 11, 2021 by Oren Ashkenazi in Roleplaying
Five Characters That Are Too Powerful These protagonists were out of everyone else's league. September 13, 2013August 11, 2021 by Chris Winkle in Storytelling
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