How to handle your RPG's supporting cast.
Oren, Chris, and Mike discuss making NPCs that are helpful to the game.
How to tell what plot thread is right for your players.
How your micro-campaign can hit every note it needs to.
How your old creepy-crawlies can help inspire your new ones.
How to make your journey-focused RPG story more than just a lot of walking.
How to choose which player kicks in the door of your campaign.
How to generate side characters that stick at the drop of a hat.
How to run your RPG story without moving locations.