Costume-clad or not, many speculative fiction characters have a superpower of some kind. Maybe they can levitate, shoot lightning out of their hands, or read long blog posts in a single glance. Whenever you give your character an ability that people in real life don’t … read more »
Chris, Mike, and Oren discuss the ups and downs of using history in worldbuilding. They question whether historical realism is a worthwhile goal, cover the pitfalls of using the history of other cultures, and critique settings derived from real places and events. But mostly, they … read more »
Some fantasy settings, like anything written by Brandon Sanderson, impose strict limits on what magic can do. Others – like The Wheel of Time,* The Malazan Book of the Fallen, and just about any D&D setting – do not. In these worlds, magic is both … read more »
Recently Emma asked us: My story is an urban fiction one where the main character believes that magic and fairies are only mythical creations. Then one day she is told that she is one of few people who do in fact have inhuman abilities (this … read more »
Magic systems vary from colorful bears with tummy badges to ritual blood sacrifices. Magic isn’t real, so it can be anything we want. But that doesn’t mean all magic systems work equally well for stories. Some feel cohesive; others feel random. Read more »
Last week, I described how avid worldbuilders often sideline the stories they’re telling in favor of parading the setting around. Now I’m pointing at storytellers who treat their worlds as an afterthought. We know who they are because their stories are committing these sins. Read more »
Magic systems are one of the trickiest elements in roleplaying games. The pitfalls are obvious. How do you maintain game balance while making sure that your magic feels… well, magical? A lot of systems don’t, and that’s just the start of it. Fortunately, not every … read more »
Oren, Chris, and Mike discuss how black and white morality is built into worlds, particularly through magic systems. They examine how good and evil are represented in different stories, and question the difference between light and dark magic. Read more »
Oren, Mike, and Chris dissect spell mechanics across roleplaying systems. They talk about the best and worst magic systems, and discuss the challenges inherent to building rules for magic workers. Read more »
While powerful spells and gadgets are fun to imagine, they can do serious harm to a story. Once you add a transporter or summon giant eagles, it becomes too easy for the protagonists to overcome challenges. Luckily, there are many ways to reduce the impact of … read more »