Magic

Worldbuilding

Six Consequences of High Magic

Some fantasy settings, like anything written by Brandon Sanderson, impose strict limits on what magic can do. Others – like The Wheel of Time,* The Malazan Book of the Fallen, and just about any D&D setting – do not. In these worlds, magic is both … read more »

Worldbuilding

Four Ways to Limit Magic & Technology

While powerful spells and gadgets are fun to imagine, they can do serious harm to a story. Once you add a transporter or summon giant eagles, it becomes too easy for the protagonists to overcome challenges. Luckily, there are many ways to reduce the impact of … read more »

Worldbuilding

Know How Your Magic Works

Magic is a cornerstone of fantasy. A good place to start when creating a magic system is to ask yourself some questions about how the magic works. Knowing the answers to the following questions is integral to building a cohesive world. Read more »