Magic

Worldbuilding

How to Create an Eclectic Magic System

Some time ago I outlined steps for creating rational magic systems. In short, a magic system is rational if it follows a consistent set of metaphysical laws. This prevents plot holes, reduces the need for foreshadowing, and makes magic feel less contrived. Unfortunately, some magic systems are easier … read more »

Worldbuilding

Six Consequences of High Magic

Some fantasy settings, like anything written by Brandon Sanderson, impose strict limits on what magic can do. Others – like The Wheel of Time,* The Malazan Book of the Fallen, and just about any D&D setting – do not. In these worlds, magic is both … read more »