How your borrowed campaign setting can stand out from its canon counterpart.
Special recurring guest host Jim is back, and this time it’s not even to talk about the law!
We’ve had deep and meaningful topics for long enough; it’s time to argue about roleplaying mechanics!
Ariel, Chris, and Oren describe the difference between showing elaborate spectacle and simply telling what happens.
These RPGs required more reading than a college class to make sense.
These combat tools put everything else in their system to shame.
These kitchen-table campaigns fall short of the stories that inspired them.
Oren, Mike, and Chris dissect spell mechanics across roleplaying systems.
These rules will get players scratching their heads—and maybe in open revolt.
These deserve across-the-board focus for a good RPG.
How this story-focused RPG series let these powers get out of hand.
The pros and cons of these dice-filled RPG systems.
What a handful of d6's can do that one d20 can't—and vice versa.