Episode 116: Core Dice Mechanics, Part One Roll to understand game mechanics, because today we’re talking about core dice mechanics. April 30, 2017August 26, 2021 by Chris Winkle, Oren Ashkenazi, and Wes Matlock
How to Run Fun Combat in a Stand-and-Deliver System Why this classic combat system doesn't deliver or stand up to scrutiny. March 31, 2017July 11, 2021 by Oren Ashkenazi in Roleplaying
Six Design Continuums in Roleplaying Games Six axes all RPGs fall somewhere on (and no, "bad/good" isn't one of them). January 14, 2017July 13, 2021 by Oren Ashkenazi in Roleplaying
Full Light, Full Steam Isn’t the Revolution It Wants to Be This Victorian RPG runs out of steam early—and there's not much of a light at the end of its tunnel. December 10, 2016July 13, 2021 by Oren Ashkenazi in Roleplaying
Episode 90: GMing for Beginners The game master has a lot of responsibilities. October 30, 2016August 26, 2021 by Mike Hernandez
Episode 79: Scifi Roleplaying Systems Do you like dice? July 31, 2016August 26, 2021 by Mike Hernandez, Chris Winkle, and Oren Ashkenazi
Six Ways Roleplaying Games Approach Death How RPGs prepare you for that undiscovered country—including just letting you explore it. July 16, 2016July 17, 2021 by Oren Ashkenazi in Roleplaying
The One Ring Is a Mixed Bag This Middle-Earth RPG serves its purpose, but it won't be the one to rule them all anytime soon. May 14, 2016July 19, 2021 by Oren Ashkenazi in Roleplaying
Four Roleplaying Systems for Settings Without One These RPGs will make good homes for your favorite story settings—with a couple tweaks. April 16, 2016July 19, 2021 by Oren Ashkenazi in Roleplaying
Episode 71: Character Customization We’ve had deep and meaningful topics for long enough; it’s time to argue about roleplaying mechanics! April 10, 2016August 26, 2021 by Oren Ashkenazi, Mike Hernandez, and Chris Winkle
Five Systems Built Around Meta Currency These RPGs rely on more than stats and skill checks to succeed. March 26, 2016July 20, 2021 by Oren Ashkenazi in Roleplaying
Six Scenarios That Confound Roleplaying Game Designers These pitfalls prove perilous to many RPGs. Here's how to avoid them. March 5, 2016July 20, 2021 by Oren Ashkenazi in Roleplaying
Five Convoluted Mechanics in Roleplaying Games These RPGs required more reading than a college class to make sense. January 23, 2016July 22, 2021 by Oren Ashkenazi in Roleplaying
Five More Useless Skills in Roleplaying These RPG abilities left GMs confused and players disappointed. January 9, 2016July 22, 2021 by Oren Ashkenazi in Roleplaying
Episode 64: When to Use House Rules Oren, Mike, and Johnathan get into the weeds with roleplaying rulesets. January 3, 2016August 26, 2021 by Mike Hernandez, Oren Ashkenazi, and Johnathan Preshaw
Tenra Bansho Zero Is Fun and Bizarre This anime-inspired RPG fires on all cylinders, so even when it misses, it's still a blast. December 13, 2015July 23, 2021 by Oren Ashkenazi in Roleplaying
Five Useless Skills in Roleplaying Games These abilities might look cool, but they'll just gather dust on your character sheets. November 21, 2015July 23, 2021 by Oren Ashkenazi in Roleplaying
The Mistborn Adventure Game Is Passable – but Clumsy This mystical RPG does justice to its setting, but balancing issues make it a slog. November 14, 2015July 23, 2021 by Oren Ashkenazi in Roleplaying
Episode 57: Health & Damage in Roleplaying Mike, Oren, and Johnathan discuss systems for tracking a character’s health in roleplaying games. September 27, 2015August 26, 2021 by Oren Ashkenazi, Mike Hernandez, and Johnathan Preshaw
Episode 56: Character Advancement in Roleplaying Oren, Mike, and our returning guest Johnathan discuss the pros and cons of different character advancement systems. September 13, 2015August 26, 2021 by Mike Hernandez, Oren Ashkenazi, and Johnathan Preshaw
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