Unearthed Arcana Review: Rune Knight Fighter Will this rune-slinging giant fan be a rule-breaking giant fail? January 16, 2020July 11, 2021 by Ari Ashkenazi in Roleplaying
Unearthed Arcana Review: Circle of Wildfire Druid Will this fiery new subclass burn bright enough to rival the Moon druid? January 9, 2020July 11, 2021 by Ari Ashkenazi in Roleplaying
Unearthed Arcana Review: Twilight Domain Cleric Can the Twilight cleric stack up or is it all doom and gloom for this new subclass? December 26, 2019July 11, 2021 by Ari Ashkenazi in Roleplaying
Unearthed Arcana Review: Eloquence Bard Can Eloquence sweet-talk its way into subclass notability? December 19, 2019July 15, 2021 by Ari Ashkenazi in Roleplaying
Unearthed Arcana Review: Wild Soul Barbarian Will the first of our UA subclass examinees prove to be all the rage? December 12, 2019July 15, 2021 by Ari Ashkenazi in Roleplaying
The Three Ways Games Approach Success and Failure So your first-level Fighter just took a sword to the chest. August 23, 2019August 22, 2019 by Dave Lerner in Roleplaying
Four Fun D&D Character Builds for Power Gaming Dungeons and Dragons 5th Edition (5E) is one of my favorite RPGs out there. June 28, 2019December 31, 2019 by Ari Ashkenazi in Roleplaying
Six More RPG Mechanics That Must Go Roleplaying design is highly sensitive to context. March 23, 2019March 21, 2019 by Oren Ashkenazi in Roleplaying
Five RPG Systems With Downtime Mechanics Downtime is an important concept in roleplaying games. March 9, 2019March 7, 2019 by Oren Ashkenazi in Roleplaying
Why D&D-Style Hitpoints Aren’t An Abstraction February 9, 2019February 7, 2019 by Oren Ashkenazi in Roleplaying
Seven House Rules for Torchbearer Campaigns Torchbearer is a great game. January 19, 2019January 17, 2019 by Oren Ashkenazi in Roleplaying
Why Roleplaying Games Should Support, Not Restrict, the GM I love reading roleplaying games. November 24, 2018December 19, 2018 by Oren Ashkenazi in Roleplaying
Why Mouse Guard Handles Failure Better Than Any Other RPG I’ve written about Mouse Guard’s qualities before. September 29, 2018December 19, 2018 by Oren Ashkenazi in Roleplaying
Should You Design a Robust Structure For Your Game? Most roleplaying games on the market these days take a laissez-faire approach to play. July 14, 2018December 19, 2018 by Oren Ashkenazi in Roleplaying
Five Rule Changes That Made Games Worse We want to be excited when our favorite roleplaying system releases a new edition. March 3, 2018March 3, 2018 by Oren Ashkenazi in Roleplaying
Episode 145: Weird RPG Mechanics Some roleplaying games are good, some are bad, and some are just weird. November 19, 2017August 26, 2021 by Oren Ashkenazi, Chris Winkle, and Johnathan Preshaw
Six More Common Design Mistakes in Roleplaying Games Six ways that RPG systems end up feeling less like immersive journeys and more like math class. November 18, 2017June 28, 2021 by Oren Ashkenazi in Roleplaying
Six Fantastic Roleplaying Mechanics Six times RPG systems hit it out of the park. June 10, 2017June 30, 2021 by Oren Ashkenazi in Roleplaying
Five Roleplaying Mechanics That Must Go Five traits of RPGs systems that rolled critical failures. May 20, 2017July 2, 2021 by Oren Ashkenazi in Roleplaying
Episode 117: Core Dice Mechanics, Part Two We had so much to say about dice mechanics last week that we could have made it into two episodes. May 7, 2017August 26, 2021 by Chris Winkle, Oren Ashkenazi, and Wes Matlock
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