We had so much to say about dice mechanics last week that we could have made it into two episodes. So, we did! Welcome to part two, where Chris describes a system so weird it sounds like an April Fools’ joke, Oren revels in rolling … read more »
Roll to understand game mechanics, because today we’re talking about core dice mechanics. This aspect of a game’s rules can sometimes get overshadowed by flashier combat and spell mechanics, but the way a game rolls dice is essential. So essential that we had way too … read more »
What’s “stand and deliver”? I’m glad you asked. Stand-and-deliver combat is the style of combat still used by most RPGs, D&D being the most well known. PCs roll initiative, take an action on their turn,* then repeat. Most of the time, that action will be … read more »
When designing a roleplaying game, many elements are neither wholly good nor wholly bad. Instead, they exist on a long scale, or continuum. Going towards one end or another of that continuum has both advantages and disadvantages. Read more »
It’s always a treat to crack open a new roleplaying game and see what wonders it holds. In this case, Full Light, Full Steam* holds a lot of steam. Steampunk, that is. But that’s not all! This monocle-sporting, waistcoat-wearing game features a setting where Faraday … read more »
The game master has a lot of responsibilities. They choose the system, they stay up late planning the story, they help the players come up with character concepts. It’s intimidating to the inexperienced, but it doesn’t have to be. Join us this week as Mike … read more »
Do you like dice? Do you like science fiction? Then what could be better than mixing them together? This week, our hosts talk about science fiction roleplaying games, which turn out to be a little thinner on the ground than their fantasy counterparts. Listen for … read more »
We talk a lot about how GMs and players should handle character death, but what about the rules themselves? Richard was curious, so he asked us this question: I was wondering – how do different games handle the accidental or chance death of a character? … read more »
Roleplaying in Middle-earth has a long history, both in homebrew mods and in licensed games. The most recent official entry is The One Ring, by Cubicle 7. These are the same people who’ve brought us the Doctor Who and Laundry Files roleplaying games, so they … read more »
If you’re a roleplayer, chances are you often read a book or watch a TV show and think, “That’s a cool setting. I should run a campaign in it.” But what if there isn’t a system for that setting? You may not have the time to build … read more »