NPCs and monsters are one thing, but what about a game’s environment, how should a GM handle that?
Five ways to take your campaign to the next level—but get some under your belt first.
How to prevent these negative habits from tanking your campaign.
Why this classic combat system doesn't deliver or stand up to scrutiny.
How your borrowed campaign setting can stand out from its canon counterpart.
How to run your campaign with captain and crew, be it across the seas or the stars.
The game master has a lot of responsibilities.
Hamstringing a GM's abilities will just make your campaign weaker.
This weekend is GeekGirlCon 2016, and yesterday the Mythcreants were there hosting a panel: Building a Welcoming Game.
Good places to start if you've still got your GM training wheels on.
How a good glance at an RPG system can tell you if it's the right fit for your campaign.
How to stop your campaign's PCs from bolting at the first goblin battle.
How to get your players invested in your campaign—even if it's a psychological trick or two.
How to handle a campaign with these six sorts of players at your table.
These pitfalls prove perilous to many RPGs. Here's how to avoid them.
These pitfalls have spoiled many a campaign—here's how you can steer clear.
These bad habits will turn your campaign into a slog—here's how to avoid them.
Oren, Mike, and Johnathan get into the weeds with roleplaying rulesets.
How your campaign can overflow with PCs and still run smoothly.