Unplanned character death is one of the worst things that can happen in a campaign.
Fudge your dice, just fudge your dice.
Sometimes you finish a super fun roleplaying campaign, and all you can think is that you want more.
Writing and roleplaying are vastly different mediums.
Character creation prepares players for the game.
In video-game design, the concept of “hidden mechanics” is well documented.
How to handle your RPG's supporting cast.
Five tips from a first-time GM to improve your next campaign.
Failure occupies a strange place in roleplaying games.
Why characters suffering for the sins of the player doesn't deter disruption—and what to do instead.
Running a game is hard work, and GMs can burn out if they aren’t careful.
Why treating the players as a GM's playthings makes for a bad RPG experience.
Tips for new GMs on crafting the next step in your campaign.
It’s one thing to master the rules of combat, but how should you describe it?
Everyone has to start somewhere, even GMs and even if that start is very embarrassing.
Five tips for streamlining your players' RPG experience.