This will definitely be worth a +1 sword.
Latest in Game Master Tips
Why You Should Fudge the Dice to Avoid PC Death
Unplanned character death is one of the worst things that can happen in a campaign.
Episode 206: The Illusion of Death in RPGs
Fudge your dice, just fudge your dice.
Episode 195: Sequel Campaigns
Sometimes you finish a super fun roleplaying campaign, and all you can think is that you want more.
What Writers Can Learn From the Roleplaying Concept of “Flavor”
Writing and roleplaying are vastly different mediums.
Seven Common Problems in Character Creation
Character creation prepares players for the game.
Four Illusions Game Masters Employ
In video-game design, the concept of “hidden mechanics” is well documented.
Eight Tips For Managing NPCs
How to handle your RPG's supporting cast.
Five Lessons I Learned From Running My First Campaign
Five tips from a first-time GM to improve your next campaign.
Episode 143- Dealing With Failure
Failure occupies a strange place in roleplaying games.
Why the Punitive Model of GMing Doesn’t Work
Why characters suffering for the sins of the player doesn't deter disruption—and what to do instead.
Episode 136: Game Master Burnout
Running a game is hard work, and GMs can burn out if they aren’t careful.
Why Player Consent and Collaboration Are Vital
Why treating the players as a GM's playthings makes for a bad RPG experience.
How to Plot a Session
Tips for new GMs on crafting the next step in your campaign.
Episode 130: Describing Combat in RPGs
It’s one thing to master the rules of combat, but how should you describe it?
Episode 128: Lessons From Our First Campaigns
Everyone has to start somewhere, even GMs and even if that start is very embarrassing.
Five Essential Habits for Guiding Players
Five tips for streamlining your players' RPG experience.
Logan