In the nearly half a century since Dungeons and Dragons first emerged from the primal war-gaming soup, game designers have gifted us with a plethora of different core dice mechanics. Most of them can be separated into two broad categories: static dice and dice pools. … read more »
We had so much to say about dice mechanics last week that we could have made it into two episodes. So, we did! Welcome to part two, where Chris describes a system so weird it sounds like an April Fools’ joke, Oren revels in rolling … read more »
Roll to understand game mechanics, because today we’re talking about core dice mechanics. This aspect of a game’s rules can sometimes get overshadowed by flashier combat and spell mechanics, but the way a game rolls dice is essential. So essential that we had way too … read more »
In my last post, I talked about dice pool systems and why you might use them. With the basics explained, it’s time to examine a few specific roleplaying systems and see what they did with the idea. Each of these systems exemplify a different way … read more »
Dice have been an integral part of tabletop roleplaying games since the beginning. After all, how else can someone know if their black arrow will hit the dragon in his secret weak spot, or if it will miss terribly and then said dragon will eat … read more »