It’s often assumed that time travel would break the laws of logic. However, according to some philosophers, most famously the late David Lewis, this need not be the case. Scifi is full of time-travel stories that are fun, exciting, and gripping while breaking the laws … read more »
Do you want a story where the villain isn’t a mustache-twirling baddie who does terrible things just “for the evulz”? Instead, would you prefer a semi-sympathetic anti-hero antagonist who does terrible things for the greater good? Do you want your heroes to oppose the villain’s … read more »
The internet is full of writing advice. Some of it is good, some of it is bad, and some of it is misunderstood. It’s that third category that we’re interested in today. If advice is misunderstood, it’s of no use to anyone, and this happens … read more »
No story can perfectly mirror reality, especially stories with lots of speculative elements. Sometimes, for a story to work, the audience must accept certain conceits. In X-Men, we accept that mutants are persecuted for their powers, even though in real life they’d be rock stars. In … read more »
Most worldbuilding mistakes we see over and over again come from lazy storytellers who create worlds as an afterthought. But a few mistakes persist even in worlds built with considerable time and effort. These are mistakes of oversight: the worldbuilder just didn’t remember to think about everything … read more »
What’s this? The Mythcreants Podcast is joined by a new guest host, and he just appeared out of nowhere! This week, Wes joins Oren and Chris to discuss works with strong foreshadowing — or at least that was the plan. Our hosts manage to get … read more »
Your test audience is up in arms about something unbelievable in your story, but you don’t want to make big changes. Maybe your entire story depends on a lie they can’t swallow, you’re in production and it’s too late for an overhaul, or your story would be … read more »