Killing enemies with spells is a great type of group interaction.
There are lots of features that expand the flexibility of the wizard.
Any subclass built around the often open-ended illusion school will vary wildly in power
To dip or not to dip? That is the question.
Some classes have a small gap between the best and worst options. The warlock isn't one of them.
How do you make the sorcerer better? More spells!
In a game as random as 5E, adding more randomness generally doesn't help.
Swashbuckler doesn't need a friend to use Sneak Attack.
Even Supreme Sneak isn't sneaky enough.
Time for my hot Gloom Stalker take.
If Horizon Walker is the biggest joke I've seen, Beast Master is the biggest mess.
We shouldn't punish a player for doing what their subclass is telling them to do.
This week we're tackling the paladin.
This week we wrap up the monk.
Monks have too many uses for their ki points and not nearly enough ki to use them all.
Many think the Battle Master was the best. That wasn't true when 5E released and it isn't true now.
Now, it's time for the fighter.
Let's finish up druid the final three entries.
This week, it's time for the druid.
The designers made a major mistake when they released the domain in this state.