Oren, Mike, and Chris discuss how to do post-apocalyptic roleplaying games, how not to do them, and how really not to do them. They talk about cultural influences on post-apocalyptic settings, player expectations, and how game masters should prepare for running this kind of campaign.Download Episode 16 Subscription Feed
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
On Resources: Three Ways of Handling Money in Roleplaying Games