Oren, Mike, and Chris discuss how to do post-apocalyptic roleplaying games, how not to do them, and how really not to do them. They talk about cultural influences on post-apocalyptic settings, player expectations, and how game masters should prepare for running this kind of campaign.
We’re Supported by Our Patrons
Mythcreants is an ad-free publication. If our work has helped you, please keep us going by chipping in.Become Our Patron
More in Campaign Settings
Steve Ferguson Old enough to have watched the initial airing of the original Star Trek series.
Your patronage keeps this site running.
Become a patron.