The game master has a lot of responsibilities. They choose the system, they stay up late planning the story, they help the players come up with character concepts. It’s intimidating to the inexperienced, but it doesn’t have to be. Join us this week as Mike opens the deep well of his GMing experiences while Dash asks about everything that a beginning game master might want to know. Together they’ll explore which systems are right for specific play styles, how much of the rules a GM needs to know, and why the heck we refer to some systems as “crunchy” and others as “chewy.”Jump to Comments
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Steve Ferguson Old enough to have watched the initial airing of the original Star Trek series.
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