While it might be fun to imagine a world where magic has no limits, it won’t work for your story. Without some sort of limit, magic will destroy all conflict and make a mockery of your setting. This week, we discuss how best to put limits on magic, and which stories have done particularly good or bad jobs. As always, Chris is super prepared with actual rules and patterns while Oren and Mike think it’s a great idea to get into the details of dragon-supply logistics.

Show Notes

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