Oren, Mike, and Johnathan get into the weeds with roleplaying rulesets. They discuss problems with rules-as-written and when to follow designer intent vs. establishing house rules. Johnathan also gleefully explains why roleplaying games are just like practicing law.
Show Notes
- Torchbearer RPG
- Torchbearer Is Fun – With House Rules
- Dungeons and Dragons
- 5th Edition: Dungeons and Dragons Hasn’t Learned From Its Mistakes
- Pathfinder Roleplaying Game
- Star Wars: Saga Edition
- Burning Wheel RPG
- Mouse Guard Roleplaying Game
- Why Mouse Guard Is Amazing
- Six Overpowered Weapons in Roleplaying Games
- Mage: The Ascension
- Stargate SG-1
- 7th Sea Roleplaying Game
Logan