Oren, Chris, and Mike discuss how GMs can keep their players on track. They describe railroading and why it’s harmful, warn against plots that are inflexible, and explain why players are all just cats.
Show Notes
- In jokes from comments on other articles.
- Five Types of Troublesome GMs – and How to Deal With Them
- Using “Yes, and…” in Tabletop Roleplaying
- Failures That Hurt a Game
- Advice for Running Your First Campaign
- Balancing Character Agency
- 32 – Keeping Order at the Gaming Table
- Space Balls – Stunt Doubles
- Snowpiercer
- Five Tips for Running a Mystery Game
- Captain Kirk Is Climbing a Mountain
Slayd