Mike, Chris, and Oren discuss extended conflict rules in roleplaying games. They describe the differences between simulated combat systems and mini games, before they’re drawn into a debate about their weaknesses and strengths. Finally, they cover what encounter mechanics in general can add to a game, versus what risks they pose.
Jump to Comments
We’re Supported by Our Patrons
Mythcreants is an ad-free publication. If our work has helped you, please keep us going by chipping in.Become Our Patron
More in Game Mechanics
What if I just take most of my characters and replace them with animal companions?
Surprise, it was a red herring.
Readers have a surprisingly small amount of attention span to learn new words.
We're serious podcasters, and you should take us very seriously.
What if you put a spell... in an item?