Mike, Chris, and Oren discuss extended conflict rules in roleplaying games. They describe the differences between simulated combat systems and mini games, before they’re drawn into a debate about their weaknesses and strengths. Finally, they cover what encounter mechanics in general can add to a game, versus what risks they pose.
We’re Supported by Our Patrons
Mythcreants is an ad-free publication. If our work has helped you, please keep us going by chipping in.Become Our Patron
More in Game Mechanics
Steve Ferguson Old enough to have watched the initial airing of the original Star Trek series.
Your patronage keeps this site running.
Become a patron.