Everyone has to start somewhere, even GMs and even if that start is very embarrassing. This week, Sarah joins us to talk about the very first campaigns we ran, or at least the first campaigns we’ll admit to running. All of us learned important lessons from those games, like how it’s not always necessary to roll dice, not to put in a super powerful GMPC, and to always be prepared for molotov cocktails.
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Loved this episode! I always like hearing about other peoples early lessons.
The first campaign I ran was a New World of Darkness One-shot. It was a blast, but I learned that adding a series of interesting but random encounters doesn’t actually lengthen the story arc. :\
That’s odd. On the list of podcasts, it said that this one had a transcript available for it, but there wasn’t one here. (request for clarification on the matter, without trying to sound rude (couldn’t figure out how to phrase it))
Hmm, probably just a mistake, I can’t find any record of this podcast being transcribed. Thanks for catching it!