Hitpoints and wound penalties cover a PC’s physical health, but what about their mental health? That’s what we’re talking about this week, to the cringe worthy “random insanity” of Call of Cthulhu, to the superb therapy rules of Eclipse Phase. We discuss the benefits that come with a mental health system, and the pitfalls that must be avoided. Plus, we find out that in at least one game, your character can go on such an intense bender that they’re unplayable for a session.

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