Roll some dice, because it’s time to talk about roleplaying games – specifically, how to get into character at the table. Kristin is back to share her wisdom, which is a good thing, too, because Chris needs help dealing with Oren’s pro-GM propaganda. We talk about writing backstories, picking easy traits to roleplay, and using the system’s mechanics to aid immersion. It turns out some systems are better at helping you roleplay than others, so we go in depth analyzing the pros and cons of our favorites. Plus there’s a really deep cut reference for anyone who’s been listening to our Last Ship of the Republic series.
109 – Getting Into Character
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I wanted to note that in the second edition “Chronicles of Darkness” decoupled Virtues and Vices from the classical seven. Now they can be anything, as long as they’re playable. However, only Mortals, Mages and Demons use them. Each of the other game-lines introduced a personality system of it’s own, although similar in execution.
I love giving my characters unique voices and playing with accents. Before every session I run into a couple selected phrases to get me into their mind and voice.
Does anyone else do this, or am I just finding excuses to talk to myself in funny voices?
I’ve done something similar, but usually it’s when I think my character needs to give some kind of important or dramatic speech and I don’t want to mess it up.