Chris, Mike, and Oren praise their favorite and least favorite endings.
Oren, Chris, and Mike discuss making NPCs that are helpful to the game.
Chris, Mike, and Oren discuss how themes are a common part of worldbuilding.
Mike, Chris, and Oren discuss extended conflict rules in roleplaying games.
Oren, Chris, and Mike discuss TV shows that get noticeably better or worse during their run.
Oren, Mike, and Chris discuss how to handle misbehavior during a roleplaying session, particularly when removing troublemakers isn’t an option.
Oren, Mike, and Chris discuss the work that goes into preparing a story.
Mike, Oren, and Chris discuss the effect technology has on horror stories.
Chris, Oren, Mike, and special guest Sarah Gould discuss roleplaying games with mechanics for building a story.
Oren, Chris, and Mike talk about captains in futuristic space settings.
Oren, Chris, and Mike discuss how black and white morality is built into worlds, particularly through magic systems.
First of all, who says that, Lois?
Chris, Oren, and Mike discuss the depiction of parents in popular stories.
Oren, Mike, and Chris dissect spell mechanics across roleplaying systems.
Oren, Mike, and Chris discuss the trend of remaking stories with a darker and more realistic feel.
Oren argues that multiple viewpoints are awesome and everyone should love them forever.
Mike, Oren, and Chris are confounded by all-encompassing definition of anti-heroes on TV Tropes.
Oren, Chris, and Mike discuss utopias, dystopias, and their use in storytelling and worldbuilding.
Chris, Oren, and Mike discuss the great dilemma of whether or not to kill a character.
Oren, Chris, and Mike talk about breaking conventions in stories.