
Megamind understands the importance of a good entrance, but he's also a show-off
The seven deadly sins are classic examples of immorality, and it’s fun to bring them to life within your characters. However, storytellers can’t just tell the audience that a character embodies greed or lust; they need to show those traits in action. Characters exhibit them through their motives, methods, and flaws. Motive drives and defines, method determines modus operandi, and flaws give depth and a weakness to exploit. Here’s how each sin might manifest in your characters.
Pride

Pride is an overabundance of confidence in one’s abilities or position. From a storytelling standpoint, it works well for villains and main characters because both have a place in the spotlight.
Motive
The proud seek to elevate themselves further. Perhaps they want to raise their social status and make everyone’s opinion match the way they view themselves. They could do this through persuasion, showboating, or hard work and practice.
Method
The overconfident prioritize their own abilities. That means capitalizing on their perceived strengths; the charismatic rely on charm, whereas a renowned gunslinger would favor physical confrontation. However, the proud can be prone to delusions of grandeur. Just because someone thinks they’re awesome at tennis doesn’t mean they can actually play, and that can get them into trouble.
Flaw
Proud characters are the center of their own universe, and many of them won’t perceive others that surround them. That means they won’t recognize what others bring to the table, causing them to leave teamwork out of their plans. Additionally, their hubris will prevent them from seeing their own faults, letting them barrel headfirst into failures and downfalls.
Gluttony

Classically, gluttony is overeating, but general over-consumption also fits the bill. Excess can be as varied as indulgences to revel in.
Motive
Comfort is a primary goal for the gluttonous. To achieve constant pampering, they’ll seek an overabundance of any item that’s pleasurable. They may exert uncomfortable effort but only when there’s something extravagant at the end of the road.
Method
Gluttons rely on voluminous resources to accomplish goals. If a warlord needs to conquer a city, he’ll wait until he has more than enough forces to ensure victory. They will favor having too much over too little.
Flaw
Waste is the most obvious side-effect of gluttony. Besides the collateral damage excess can cause, they’re likely to grab more than they can reasonably hold onto. They have eyes bigger than their stomach, as the old idiom goes. Those focused on their own hunger may do so at the expense of others.
Sloth

Inaction is a simple sin to portray. The unwilling hero is an old but popular archetype, and their unwillingness can be due to laziness. Their character arc can be finding the motivation they’re lacking.
Motive
A slothful character seeks to coast through life, doing nothing. Retirement is an obvious goal, as is any opportunity lucrative enough to excuse them from working for years after. That makes it easy to dangle a carrot in front of them.
Method
Less means more is the motto of the slothful. Characters with this vice will try to achieve the most with the least effort. They might get other people to do their work for them, mooch off of what others earn, or live on ramen so they don’t have to get a job.
Flaw
The lazy need to be pushed into action, and even then they may be obstinate or cut corners. They forgo effort that was necessary to achieve their ends, leading to unfortunate consequences. They can also miss opportunities they’d normally receive because they’re unwilling to make the effort. Storytellers will find it easy to impose hardship on the lazy but difficult to motivate them.
Lust

Lust is a complicated vice, as different cultures and worldviews have varying views on sexuality. What is taboo hinges on the setting and characters involved.
Motive
Hedonism is a big draw for the lustful. They’re similar to gluttons in that they’re overindulgent, but they focus on both physical and emotional pleasure, and that pleasure is usually dependent on others for fulfillment. However, sexuality is a wide spectrum with many different tastes.
Method
Coercion, persuasion, and deception are likely behaviors because lust often requires others. The tactics a character uses, and how far they’re willing to go for fulfillment, will say a lot about them.
Flaw
Those consumed by lust may not consider the opinions and wishes of others. Instead, they may seek to impose their will on them. Additionally, those who focus on pleasures of the flesh may neglect other aspects of their lives.
Wrath

Wrathful people are more than just angry; they hold grudges and malicious intent towards anyone who upsets them. Their anger is disproportionate to whatever they perceive as having injured them.
Motive
The wrathful seek to act on or resolve the anger they feel. However, resolving anger isn’t necessarily destructive. They may seek a positive outlet, like a hobby that brings them peace or at least provides a distraction. On the other hand, they might seek to bring their enemies suffering and harm. They could be obsessed with returning any slight equally, if not worse. If they can’t punish whoever wronged them, they might find someone else to bully instead.
Method
Brute force is an obvious choice for the wrathful. Others might coldly plan complicated schemes. Some could use words to wound their opponents emotionally. The path chosen hinges on the character in question, and the end goal is more important than the road they take.
Flaw
People who abuse others will be disliked. By burning bridges, they’ll drive away support and opportunities. They’ll keep making enemies, and their vengeful behavior will alienate potential allies. The wrathful risk falling into a vicious cycle of aggression and isolation.
Greed

Similar to gluttony, greed is a sin rooted in excess. However, whereas gluttons focus on consumption and pleasure, the greedy focus on possessions and hoarding. Greed is about having and owning; gluttons won’t have a problem using what they have, but the greedy will be more interested in holding on and will be reluctant to spend their resources.
Motive
They simply want more, and what they gain is never enough. Some want more so they can show it off and gain prestige. Others see assets as a way to prepare for any problem.
Method
The greedy feel having the most will lead to success. A strategist may focus on hoarding troops or resources, striking only when they’re certain of victory. A businessman may focus on obtaining resources merely for the sake of ensuring their competitors can’t use them. The type of resource they hoard will further determine the means they use.
Flaw
Someone who focuses on possessions is likely to judge others solely on what they own, rather than recognizing other positive qualities. By definition, the greedy won’t be charitable, meaning others will be less likely to step in to help in times of need.
Envy

The envious long for what others have. They become frustrated when they’re unable to get those things for themselves.
Motive
The grass is always greener on the other side. The envious don’t want the best; they want what someone else has. If an envious character achieves their heart’s desire, they’ll forget about it soon after, yearning for something they don’t have instead.
Method
As the envious focus on the specific possessions of others, they are inclined toward theft. Depending on what they desire, that could be anything from seducing someone else’s spouse to taking credit for their work. Coercion – be it physical, legal, or verbal – may also bear fruit. If stymied or stuck, they may slash and burn what they can’t have.
Flaw
If you’re looking at what everyone else has, you’ll be oblivious to your own resources. Characters stricken with envy won’t utilize their assets to the fullest extent. Instead, they’ll exert effort to take from others.
Views on immorality vary across cultures. If you’re creating a setting, you should think over how immorality is defined. Then match how your characters view and react to the seven sins with that definition. Their culturally informed opinions on what is sinful could inspire hatred and repression as well. Many atrocities started with the premise of punishing the wicked.
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In one of my story ideas, I have seven child protagonists, whose flaws connect to the seven deadly sins. Well, more like vices than flaws, as each of their vices gets them into trouble.
Think of them as a blend of the Pevensie Children from the Narnia Chronicles, and the Bratty Children from Willy Wonka. They’re not totally bad kids (they’re misfits in their own town) but they do have some egos to deflate, and they have personal issues at home.
i love your story idea sam. id definitely read that book :)
…I’m afraid to ask, but what’s the child equivalent of Lust in your story?
Sorry to comment two years later, lmao, but I can see that working without it being creepy. Just have a child character who feels an overwhelming need to be liked by everyone, they need to appear charming and likable (and reap the benefits of such, like people buying stuff for them or giving them whatever they want), and they’ll go as far as to actively deceive people to do so. There, a “lust” based character who isn’t actually lustful (at least that’s how I’d see it working, I’d love to hear other ideas).
Thank you for that advice, Yams
Sorry to answer to late.
I was thinking of making it a romantic thing (one of the kids is a teenager) and also has the need to be constantly liked and adored.
There should also be one about the 7 virtues and what happens when they’re taken too far.
That’s a good point!
I feel that the Seven Deadly Sins or vices get far more attention than the Seven Heavenly Virtues.
Good idea, Alverant. :)
(Sorry to post 2 years after the fact)
Was anything ever done with this? I gave EH an example of a Virtue taken too far. I can also see the Vices being used for good. Like in your gluttony example, having an overwhelming army may convince the opposing forces to surrender instead of having needless bloodshed. Pirates would sometimes envoke Wrath on a target ship to further their reputation to convince future targets to just hand over the treasure without a fight. Sloth could be seen as someone who over-prepares and is ready for anything (like Batman). Pride can drive someone to be as good as they think they are so they would have earned the adoration they know they deserve. I’m not sure I can spin Lust in a positive way unless it’s used to counter an socially-oppressive society.
Or characters representing the seven deadly sins could be the heroes. They’re trying to do better or have other redeeming qualities.
The villians are the seven (cardinal?) virtues taken too far.
(Sorry to post 2 years after the fact)
I was thinking something similar. I think the main way to take a Virtue into Villainous territory is to have the villain force it on others or for a hero to be overly preachy and snobbish about it. For example, chastity is abstaining from sex but could also be linked to abstaining from anything pleasurable because it draws worship away from God. We’ve seen this in movies like Footloose and real-world cultures where alcohol is forbidden.
Isn’t it weird how Lust almost always ends up personified as an object of lust, rather than the person lusting after it? E.g, while Gluttony monsters are hungry and eat stuff, Pride monsters are vain, and Wrath monsters are angry and destroy stuff, Lust monsters are generally scantily-clad succubi.
On a related note, having all supernatural Deadly-Sin-related beings incarnated as the objects of desire could be neat. Gluttony demons could take the form of delicious food, Pride demons could take an idealized form of their target, Wrath monsters could look like Batman v. Superman, etc.
That would be interesting. What if the Lust demon is actually a Peeping Tom? Imagine a little imp with telescoping eyes, able to peek through the smallest of cracks…
Although the idea of having different sins personified as the objects also sounds interesting.
I know this is an older article, but I have to put in a plug for my favorite webcomic, Widdershins by Kate Ashwin (https://www.widdershinscomic.com/). The magic system is based on summoning spirits of emotion, and the antagonists for the first major plot arc are the spirits of the Seven Deadly Sins. This page shows all of them: https://www.widdershinscomic.com/wdshn/january-8th-2016