
As you all probably know, Dungeons and Dragons: Honor Among Thieves released in the US last night. Is it good? I have no idea. Thanks to the magic of time travel, I’m writing this several weeks before the April 1st publication date.* One thing I know for sure: The D&D movie happened, and it was very expensive. $151 million will buy you a lot of d20s.
Naturally, all the adaptation capital is flowing right to the game that already dominates every aspect of the TTRPG market, and that doesn’t seem right to me. It might surprise you, but there are other games out there besides D&D (take a moment to get all your gasps of surprise out). Any of these systems could easily be adapted into a mediocre movie or TV show that only bears a passing resemblance to the original game! And since this is the most serious day of the year, it’s only natural that I share with you the secrets of doing so.
1. Burning Wheel

Burning Wheel is the perfect game for when you’re longing for the extreme complexity of 3.5 D&D, but you also wish your character was as robust as the paper their stats are recorded on. A Burning Wheel movie is super easy to make because everyone will die in the initial 20 minutes or so, and then you can send the film crew home early.
How will they die? Mostly in the first fight that breaks out. Burning Wheel combat is incredibly lethal unless you’re wearing heavy armor, which few starting characters can afford. If the initial hit doesn’t do it, bleeding out later will. The combat rules are also super complicated, so the actors should put on their best confused faces as they try to figure out scripting three actions in advance.
Don’t worry, there are a few more exotic ways to die too. If anyone in the movie is a mage, they’ll probably explode from casting Raise Bread too many times and flubbing their Forte roll. Characters with divine magic will last longer but inevitably ascend to the heavens once their Faith attribute reaches 10, so that’ll have the same effect.
If you need to fill some time between the opening scene and everyone dying horribly, a faithful adaptation will feature the party arguing about their skills. The audience should be really confused why Hunting is a skill when Tracking, Orienteering, and Bow are also skills. Extra credit if you throw in an argument for whether Firebuilding can be used in place of Arson.
2. Call of Cthulhu

On the one hand, many adaptations of H.P. Lovecraft’s work already exist, ranging from pretty good to downright terrible. On the other hand, none of those have been specifically adapting the RPG version of the Cthulhu Mythos, which is a different beast altogether.
You’d probably assume that any Call of Cthulhu adaptation would feature all the cosmic horror staples: corrosive realities colliding with our own, alien beings that are as uncaring as they are destructive, etc. And sure, that’ll all be in there. But the real feature should be automatic weapons.
Call of Cthulhu’s most distinguishing mechanic is how powerful automatic weapons are, and I expect to see that represented in the movie. If a monster has hit points, a Tommy Gun or AK-47 will take care of it right quick. Deep ones, flying polyps, Mi-go, even the mighty star-spawn are no match for a bunch of bullets fired really fast.
This also suggests an obvious plot structure: the characters mow down every enemy they come across until the GM gets fed up with the party’s bullshit and sends in some enemies that are immune to physical damage. The final boss might even be a star vampire or maybe a color out of space if you want to make things a little psychedelic.
3. 7th Sea (1st Edition)

This game is all about pirates, swashbuckling, and swashbuckling pirates, which sounds easy to adapt, right? Just dust off a leftover Pirates of the Caribbean script, switch out real country names like England and France for Avalon and Montaigne, and you’re good to go, right?
Wrong! Sure, this game does have all that Jack Sparrow/Errol Flynn stuff, but there’s something even more important that any film adaptation just has to get right: its magic system. Every country has at least one type of magic, and without these the movie wouldn’t be recognizable as 7th Sea.
First, a character has to spend half their points to get decent magical potential, so every mage character should be physically incapable and socially inept. There’s no room for raising base skills or attributes when they have all this magic to pay for.
Second, mages should struggle to accomplish even the most basic tasks. Most of 7th Sea’s magic types are incredibly underpowered, and that needs to be reflected in any adaptation, or it’s not true to the game. El fuego mages should struggle to light a candle, pyeryem mages should constantly fail to transform, and porte mages should only be able to open portals about the size of a quarter. If the magical characters don’t thoroughly regret their choices, it’s not the RPG fans know and love!
4. Star Wars: Edge of the Empire

Honestly, I’m surprised there isn’t already an adaptation of this scifi space opera game. It could be something that takes the world by storm, forever changing how movies are made. Then, maybe the next installment would be a big disappointment, followed by such a flood of content that it feels like there’s more Star Wars than a single person could ever watch.
But since that hasn’t happened, we can only speculate based on the system’s rules. The most important thing would be capturing the feeling of Fantasy Flight’s special proprietary dice. In this game, in addition to success or failure, the proprietary dice can also give the player an extra Advantage or Disadvantage.
In combat, these Advantages and Disadvantages are used for things like critical hits or malfunctioning weapons, which are easy enough. But outside of combat, the GM has to come up with extra bonuses or penalties that don’t have anything to do with whether the character succeeds or fails.
In a movie adaptation, we should not only see characters triumphantly disarming a bomb, but also somehow it makes them feel faint because they rolled extra Disadvantages. Or maybe they completely fail to sneak past the guards, but everyone stops to admire how cool their shoes are because of some leftover Advantages. The more random and out of place, the more faithful the adaptation!
5. Shadowrun

As a cyberpunk adaptation, we’re obviously going to need some genre staples: chrome implants, neon lights, a lack of wireless internet connections, you know the drill. Oh, and it should always be raining. I don’t want to see a single dry scene from opening shot to ending credits. Set the whole thing in Seattle for added realism.
But what makes Shadowrun stand out from other cyberpunk settings is the fantasy elements. Elves, dwarves, dragons, and enchantments all abound.* I’d say it’s like if someone merged Lord of the Rings and Neuromancer, except Shadowrun has a lot more overt magic than Tolkien ever dreamed of.
To properly capture the essence of this genre crossover, the characters need to constantly argue about whether the fantasy elements add something to the setting, or if they just make it a jumbled mess. See if you can work in a debate about whether there is any reason to take retro-future tech seriously when wizards can just break the laws of reality at will. For bonus points, have someone bring up William Gibson’s famously dismissive thoughts on the matter.
Once you have all those elements in place, you’ll have everything you need to emulate a Shadowrun campaign on the big screen. Whether anyone will enjoy it is an entirely different question.
6. The Riddle of Steel

Released the same year as Burning Wheel, The Riddle of Steel (RoS) is another game that thinks combat should be extremely lethal. The sooner you get a total party wipe, the better! So we could just emulate the Burning Wheel model of making an extremely short movie, but we don’t want all of these RPG adaptations to be the same, do we?
Instead, prospective filmmakers should aim to adapt one of the weirdest aspects of RoS’s combat: a rock, paper, scissors game between armor, armor-piercing weapons, and regular swords. What does that mean? I’ll tell you!
In RoS, heavy armor makes a character practically invulnerable to regular weapons, but it also imposes a lot of penalties on the wearer. An armored enemy can defeat anyone armed with regular swords, but they’re in trouble against anyone with a warhammer or poleaxe. These weapons neutralize a lot of armor but are slower than non-piercing weapons like a regular sword.
So your cast of characters should be evenly split between characters who wear platemail, unarmored characters with big cleaving weapons, and a few people with regular swords to cover all the bases. That sounds silly, and it is, but it’s the best way to ensure victory in RoS. Either that, or everyone should just use a rapier. For some reason, rapiers are the best weapon in the game. If that’s not represented in the adaptation, I will riot.
7. Traveller

Traveller is by far the oldest game on this list, only a few years younger than D&D itself. Even so, as a space opera RPG, its core concept is timeless. Players fly their ship around the galaxy, doing jobs and having adventures. Adapting it sounds pretty straightforward, and it would probably get you something like Firefly or Farscape.
However, Traveller has one trick up its sleeve that will help set it apart and save the production company a lot of money: a true adaptation means no movie at all, because all the characters are already dead.
You see, Traveller employs a lifepath system for character generation. The player picks a starting point and then gets some random rolls to determine what experiences their character has had before the first session. Sounds reasonable enough, except that some of those results mean the character has already died. In certain editions of the game, characters can risk death multiple times to gain more skills in character creation.
This is by far Traveller’s most unique feature, so it needs to be in any film adaptation. Instead of a regular movie with boring things like dialogue and action sequences, all you need is a quick memorial slideshow, explaining the ways in which four to six characters died because their players rolled too low on random tables.
8. The World of Darkness

I’m apparently a bit slow on the draw with this one, as a World of Darkness (WoD) show of some kind has reportedly been in the works for a couple years now.* However, that just makes my article even more important. How will these professional showrunners know what to do if I don’t tell them?
A lot of people will say that the key to WoD is the rich history and worldbuilding, which is an understandable view. It’s also an entirely wrong view. WoD’s real defining feature is that everything, absolutely everything, is suuuuuuper confusing.
Some of this is in the setting, of course. Each magical group has a dozen or so major factions, and each of those factions has sub-factions within it, and it’s all got loads of backstory from some source book or another. You think anyone at the gaming table can remember when the mage explains that they’re from House Merinita, which was absorbed into House Ex Miscellanea in the Order of Hermes? Of course we don’t. We just smile and nod, hoping none of this will be on the test.
WoD is already on the right path in this area, at least based on the short-lived Kindred: The Embraced from 1996. This attempt to make Vampire into a TV show was widely praised (criticized) for being way too complicated, with more vampiric clans than anyone could remember. Perfect!
But the confusing mechanics also deserve some adaptation love. A friend recently invited me to play in a Mage: The Awakening campaign, but I simply could not figure out how to cast a spell. The rules were all there; my eyes just slid off them, my brain refusing to parse such eldritch knowledge. I want to see big-screen WoD characters eternally confused about how their magical abilities work, along with simpler things like whether they can take two attacks in a single turn. Otherwise, it won’t be true to the source material.
It’s obvious by now why I am the perfect person to advise any future cinematic adaptations of TTRPGs, as no one else can truly isolate the essential experience of a game like I can. If Honor Among Thieves is a success, my inbox is open to any producers willing to pay my fee of a few dozen assorted dice and a new GM screen. If Honor Among Thieves flops, then let’s pretend I knew that was going to happen and forget I ever said anything. Happy April 1st, everyone!
Treat your friends to an evening of ritual murder – in a fictional RPG scenario, of course. Uncover your lost memories and escape a supernatural menace in our one-shot adventure, The Voyage.
The snark is strong with this one…
I’ve heard the upcoming F.A.T.A.L movie is completely accurate to the game, so that should be interesting
(seriously, don’t look at F.A.T.A.L. unless you want to see the absolute WORST examples of racism, sexism, sexual violence, and obsessions w/ certain body areas I will not detail here)
So, in other words, A Song of Ice and Fire the roleplaying game?
A Song of Ice and Fire as written by a bunch of horny, racist 13-year-old teen dungbutts.
Worse
Seriously
“Berserk”-worse or “Redo of Healer”-worse?
Like, Literally written so you can force captured princesses to bone you bad.
Seriously. The writer says so in the intro. It seems to me he was kicked out of other games for being a creep and blamed the game system instead of himself
At least half of the confusion for WoD is that technically there’s TWO separate lines of games. Vampire: The Masquerade is part of the World of Darkness, which is being worked on by White Wolf/Paradox. Mage: The Awakening is part of the Chronicles of Darkness (formerly New World of Darkness, before the line got a rename), a reboot of sorts which is owned by White Wolf but is currently licensed to Onyx Path Publishing.
(Yeah, I’m probably overthinking the April Fools article, feel free to ignore me and my sleep-deprived ramblings. I just wanted to explain/add to the joke, because I’m a serious fan of CofD. >.>)
For more confusion, they originally didn’t differentiate between the two lines, calling the whole thing just “World of Darkness.” So fans started calling the new stuff New World of Darkness and Old World of Darkness, NWoD and OWoD. Then they officially changed the new stuff to Chronicles of Darkness, but the timing was weird so you still have people who refer to the first edition of Awakening, Requiem, etc as NWoD and the second editions as CWoD
Somewhat off-topic, but as you mentioned the adaptation market is growing and in less than a week the most iconic video game franchise is getting its first adaptation since 1993, the Super Mario Bros movie.
Will you ever touch that movie for your articles or is this series of platforming games with its myriad spin-offs beneath you?
I want to know, because it is a big thing, and how do you think this movie would impact both the adaptation market and video game market considering that it had for most of its history a rather stereotypical save the princess plot until the movie moved away from it?
Is it looking good so far or are there issues and no, I am not talking about the supposive “Girlboss” Mary sue Peach and the allegedly idiotic Mario and presumably shafted Luigi. I just want this site to touch the Mario bros just once. Please?
I wouldn’t say that the Mario franchise is “beneath” us, but it’s pretty far outside our wheel house. The main line games have little story to speak of and are mostly focused on gameplay, which wouldn’t give us much to talk about. Some of the others, like Paper Mario, have a more traditional narrative, but none of us have played those. We might mention the movie if it comes up in one of our articles, though of course that depends on us having time to see it. We don’t see a lot of movies in theaters these days, and we just went to see the new D&D film.
I was a bit teasing you with the “beneath you” stuff, but I get that you are primarily a site dedicated to writing.
With the Mario movie getting soon its own movie, people might discuss more about adaptations and how they can work and how they cannot work, and I thought it would be a great topic you could handle, since this is sort about games changing through its adaptations, hence people use them to explain the lore and story of their games, Kirby being a prime example.
You can do whatever you want though, no pressure.
The moment I saw Traveller I was hoping for exactly what we got. I always hated the decision to try to make generating a backstory a game in and of itself that you could win or lose.
“Instead of a regular movie with boring things like dialogue and action sequences, all you need is a quick memorial slideshow, explaining the ways in which four to six characters died because their players rolled too low on random tables. ” ROFL, although what about your “5 WTF ways to die in DnD 3.5”? If the DnD movie doesn’t open with a group of 1st level PCs being killed by cats I will cry.
I was expecting to se Traveller on here, but for its computer technology that didn’t keep up with reality.
Now a movie based on the 1984 RPG “Paranoia”, on the other hand….
We’re not allowed to make that, as it is forbidden by Friend Computer.
The Computer Is Your Friend.
Well, if nothing else, said in-universe computer technology could provide some nice genre throwback imagery.
The problem with classic Trav is that there isn’t really any character advancement, such as leveling up, once you start playing. So you’re incentivized to try to max out your character during chargen.
It is pretty fun, though.
Fun fact: Kindred the Embraced actually got decent viewership and not-horrible reviews when it was first released. They cancelled it partially because because one of the main actors died in a traffic accident.
Where this gets interesting: KtE came out the year before Buffy first aired, and had comparable to slightly higher viewership than the first season of Buffy- which, remember, didn’t really gain it’s footing viewer-wise until the second season.
In another timeline, one very close to ours, KtE became a smash hit and Buffy (and thus Joss Whedon in all likelihood) were lost in the shuffle and ended up as a mere footnote.
The ripple effects of this would have changed geek culture entirely. Buffy in it’s own right, and Whedon even moreso, have shaped the modern media landscape in huge ways, positive and negative. Imagine 90ssss White Wolf of all things getting thrust into the spotlight instead and having similar degrees of influence.
Weather this alternate timeline would better or worse than ours, I will leave for others to speculate.
Kindred was a pretty good series, it was a shame that the actor playing the main character died – I was looking forward to more of it.
I do think that Buffy and Kindred could have co-existed. Buffy was centred around the whole ‘high school’ setting for the first few seasons and Kindred was much more into political intrigue.
With the general populace more savy and experienced, having witnessed Buffy and it’s descendants, a VtM show would be entirely feasible nowadays. Humor me for a few seconds while I write a pitch.
Season one is mostly set in one city- Dont do LA or New York. Most media is set there, VTM or otherwise. Go with something big but underused in modern media. I would personally go with the Twin Cities in Minnesota- good mix of rich shiny areas, run down seedy areas, active and abandoned industrial zones, and the midwestern wilderness right there. It also has some histrical significance I will get to later.
For managing the factions: In season one, you only have a few of the clans be important. Go with at most two clans being major players in the plot, with a few other clans having individual characters showing up. But the title sequence of the show should still show a rapid-fire montage of the names, logo’s and one-word titles of all thirteen. (EX Toreadore [bleeding rose] the hedonists. Tremere [magic circle with runes] the blood-witches. ect.) Something quick but evocative.
Ventrue or Toreador are probably the most new-freindly, but any Camarilla clan other than the Nosferatu should do (budget). The entire Sabbat can wait for season two, same for the Thinbloods and any non-vampire supernatural stuff. Mention it in passing, maybe one monster-of-the-week episode about it, but that is it. Drip feed the deep lore just slightly in advance of it being relevant.
The main character is a newborn vampire and his sire, who created him without permission and needs to keep it a secret. Another, older vampire learns of this, and uses it as leverage to force them to run seemingly random errands and murders that ultimately feed into a blood few between the elder vampire and hundred-year long feud with the prohibition-era mobster turned vampire (the Twin Cities were a major gang hub in the Prohibition era, so do a few flashbacks). The status quo in the city, a 4d chess political situation between umpteen elder vampires like it usually is in VtM, gets thrown out of wack by one vampire acting out of irrational spite on the old rivalry, plunging the vampire undergound into chaos. And that is the plot of season one.
The last episode teases the Sabbat (or the werewolves, if you are really ambitious) for next season.
Leave Gehena, the Antedilluvians, the thin-blood crisis ect. for the fringes, if they show up at all. Gehena and it’s consequences are consistently the worst parts of the lore. If you must, have the main meta-plot center around one of the antediluvians almost waking up, but then returning to sleep. At no point should the apocalypse occur or even seem immanent. Don’t even tease the possibility. I know it is tempting, but don’t. That way lies madness.
Or, you know, just adapt LA by Night like they did with Critical Role. That might work.
I absolutely think that could work, yes. There has to be some kinds of politics in it, because that is what the whole structure of the clans is built around and what the World of Darkness really lends itself to, at least in the vampire setting – werewolves might be different.
I’d love a series like that.
The other White Wolf RPGs would really tax the effects budget available to TV in the 1990s. Mage would be the hardest, especially for vulgar magic and the Paradox backlash and Changeling might be easiest because they just need to use make up to make the humans appear is the different kith. Mage would also be really hard to write without going into let us ponder our navels territory because it is about different philosophies at heart.
Regarding Joss, it would be really difficult imagining the MCU getting off without him. Even with good actors and good budget, the wrong script and director could really kill the MCU at the get go. Joss Whedon’s writing style also had a big influence on modern series because nearly every script writer had a decent amount of exposure to Joss Whedon series growing up. Netflix’s Cowboy Bebop script was basically criticized for being influenced way too much by Whedon’s writing style.
At the vampire one, I have only this to say:
“Never have I been so offended by something I one hundred percent agree with”
Lol! I have found this to be the life experience of many WoD fans, myself included of course.
I knew i would find Shadowrun on the list, but sadly there is already a bad movie based on Shadowrun, it’s called Bright!
Mythcreants has talked about Bright’s suckitude before. It still bears mentioning though that if you reversed the roles in Bright it would be about REVERSE racism. The orcs are hated because they did something bad a long time ago *cough* slavery *cough* and nobody has ever forgiven them.
This unintended moral isn’t any closer to real life but it is more coherent than their intended moral. Plus all of the black peo-I mean orcs act like gangsters/thugs except Will Smith’s character so… yeah, the implications could have been better, to say the least.
Yet another proof that for all of its promoting of social justice, Hollywood has no understanding of the matter whatsoever.
This is something that I never got about Shadowrun. The meta humans are a result of humans undergoing sudden genetic change if read the background materials correctly. This means that an Italian Orc is still Italian culturally and a Korean dwarf is still Korean culturally. This is apparently different for the elves and they have their own culture, losing all connections to whatever groups they belonged to when human. This makes no sense. There is no reason why dwarves, orcs, and trolls would remain more or less the same culturally but look different while elves would have their own new elvish culture.