
Presumably that's gold-pressed Monopoly money.
In real life, we are always part of an economy. We exchange currency for goods and services, and we work in exchange for currency. Most of us understand the basics of economics, but even so, it’s easy get the details wrong in our worldbuilding. When that happens, audiences realize something isn’t right, even if they can’t quite name what it is. Let’s take a look at some fictional worlds that didn’t do a great job so that we can avoid similar mistakes in our own work.
1. Worthless Central Currency, Star Wars

As you may remember, in Episode 1: The Phantom Menace* the main characters end up stranded on Tatooine because a vital piece of their hyperdrive is damaged. Qui-Gon Jinn* goes into town to buy a replacement part and says he’ll pay for it with Republic credits. Watto the parts dealer then declares, “Republic credits are no good out here,” and that he needs “something more real.” This necessitates the zany plan involving podracing that we all know and love.*
The logic here is that Tatooine is at the ass end of the galaxy, outside the Republic’s borders, and so the central currency is worthless. Except that’s the exact opposite of how it should have worked. Currency from a strong, stable nation is worth more in impoverished or developing nations, not less. In real life, dollars and euros are often preferred over the local currency because the US and the EU are stable enough to always ensure their money has value.
Even if we ignore that Watto should have been salivating at the chance to get his hands on that stable central currency, it still doesn’t make any sense. Money changers always exist, even if they’re just freighter captains who sometimes fly into Republic space. They’d be happy to change out Qui-Gon’s money,* taking a healthy profit for themselves of course.
This would be bad enough if it were contained in the Phantom Menace, but the idea of credits as worthless has spread throughout the Star Wars canon. Though never mentioned in a film again, it’s common enough in books and video games to have its own section on Wookieepedia. And all this because Lucas couldn’t figure out a real reason for his characters to be trapped on Tatooine.
2. Universal Bottle Caps, Fallout

In Fallout 1, the protagonist makes their way into the post-apocalyptic wasteland only to find people using old bottle caps as currency. That’s kind of strange, but there’s actually a good explanation. The merchants of a California town called the Hub needed something light to facilitate their trade, and so they went with bottle caps because there were lots around and they weren’t being used for anything else. Bottle caps don’t make great currency since they’re easy to forge and can suffer massive inflation if someone discovers a hidden cache, but the Hub’s merchants couldn’t afford to be choosy.
By the time of Fallout 2, the powerful New California Republic has started minting its own currency. Currency backed by a strong government will be far more stable than an ad hoc system by a collection of merchants, so this makes sense.
Fallout 3 is where things fall apart. This game takes place several years later and across the country in the ruins of Washington DC, but for some reason everyone is using bottle caps as their currency. This is really puzzling, because the people living in the DC Ruins had no contact with the Hub or anyone on the West Coast, so how did the idea spread that far?
More importantly, bottle caps would never work as a currency in the DC Ruins. Most currencies work because they’re intrinsically valuable, like gold and silver, or because a powerful authority declares them valuable, like paper dollars. In Fallout 1, the Hub was economically powerful enough to get others to use bottle caps. There’s no equivalent to that in the DC Ruins. Even the largest settlement, Rivet City, doesn’t work because it’s tucked away in a corner of the map and really difficult to reach.*
Since the DC Ruins have no central authority to speak of, currency would need to have some intrinsic value, or wastelanders would never hand over their hard-earned salvage. Bottle caps are worthless on their own, so no one would use them.
As if this wasn’t weird enough, when we return to the West Coast in Fallout: New Vegas, the New California Republic is also using bottle caps. There’s no immediate explanation for why, but the deep canon explanation for this* is that the Hub merchants intentionally brought the bottle cap back because they didn’t like how the NCR was handling its fiat currency. That’s nonsense. Even a badly devalued fiat currency would be better than bottle caps. Bottle caps become worthless the moment someone learns how to make a metal press!
3. Zero Transfer of Goods, Harry Potter

Harry Potter takes place in a world where magic people and non-magic people* live side by side and yet in separate worlds. The exact relationship is unclear, but we know that magic people can cross over to interact with and occasionally marry non-magic people and that the reverse occurs when a magic child is born to non-magic parents.
Despite this, there seems to be almost no transfer of goods between magic and non-magic societies. Arthur Weasley is the only native of the magic world we see who’s interested in non-magic stuff, and he’s considered an extreme oddball. This makes sense at first, since magic society is supposed to be so advanced that there’s nothing it could want from non-magic society, but that falls apart the moment fighting breaks out.
Simply put, guns are better for killing an enemy than any wand. Guns can be used by anyone, are impossible to dodge, don’t require years of study, and don’t announce the name of their attack before firing. That’s not even considering how useful close air support would have been to Voldemort during his attack on Hogwarts. But it’s not just guns. Cell phones and computers provide services that can’t be easily replicated through magic.
At the same time, magic people can do a lot of things non-magic people can’t. Magic health care is far superior, for example, and the ability to teleport instantaneously would be of great use to non-magic travelers.* There are also raw materials to consider. We know magic people value gold and silver; why not go and get some from non-magic people in exchange for some easy spell-work?
In a rational world, there’d be all kinds of cross-society trade, but in the books there’s none. Some of this could be chalked up to the Ministry of Magic deciding to forbid any trade with non-magic people,* but that would only stamp out official trade. Black markets would be everywhere, facilitating the exchange of iPhones for polyjuice potions. Instead, we have two completely segregated societies. This is made even weirder because we know that non-magic parents of magic children can convert non-magic currency into gold Galleons at banks. What do the bankers spend that non-magic money on?
4. Scarce Post-Scarcity, Star Trek

In Star Trek, the Federation is often referred to as a post-scarcity economy. That is, the Federation’s ability to create goods outstrips demand so much that anyone can have as much as they want of almost anything. This is accomplished through matter-replicators powered by antimatter and fusion reactors. Thanks to the holodeck, services can be produced as easily as goods.*
This assertion is backed up by statements from numerous characters about how humanity* no longer seeks to acquire material possessions and how the Federation no longer uses money. This makes perfect sense. You don’t need to seek material possessions when you can replicate anything with a word, and money would have no point in a world where everyone is unimaginably wealthy.
And yet, the Federation still acts like its resources are very scarce. In the episode Ensign Ro, the Enterprise visits a world where Bajoran refugees are living in deplorable conditions. The Bajorans are so bad off that when Picard gives them some blankets, it’s a major improvement. So why are people living in such poverty right on the Federation’s doorstep? Why has Starfleet not offered some tiny fraction of its limitless output to make sure none of the Bajorans freeze to death at night?
Another example comes from the Ferengi, whose entire civilization is based on a caricature of capitalism. The Ferengi travel the quadrant looking to buy low and sell high, but that would never work with the Federation pumping out endless amounts of high-quality commodities. Why should anyone buy from the Ferengi when they can get the same product at cost from the Federation? And that’s not even considering that most spacefaring civilizations in the Alpha Quadrant seem to have roughly the same technological capabilities. Any of the Federation’s neighbors could easily reach post-scarcity themselves.
Even within the Federation, people act like they’re still in an economy of scarcity. The Enterprise is often sent on missions to secure trade deals or mining rights, but what would the Federation want with those when it can generate everything it needs internally? Perhaps there’s some vital material like dilithium that can’t be replicated, but if so, that’s all the Federation would ever need to acquire. If the Federation isn’t actually post-scarcity, in which case trade deals would still matter, how are goods and services transferred internally without money?
Economics are a tricky thing to portray in stories. Unless you’re also a world-class economist, you probably won’t get everything right, but it’s still important to look at the basics. Money is an aspect of your world that real people have far more experience with than swords, armor, or spaceships. If characters in your story spend money in a way that’s obviously illogical, audiences will notice.
P.S. Our bills are paid by our wonderful patrons. Could you chip in?
For the Star Wars example, a junk dealer unwilling to take the equivalent of a credit card is hardly surprising, as is the problem of a Jedi on the run being somewhat careful about where he tries to use it.
Actually, a junk dealer not taking money (the currency is called ‘credit’ … it’s not a credit card) is strange. At that time, Tattooine seems to be under the influence of the Hutt who have a far-reaching criminal empire and surely would trade official ‘inner core’ currency for something used more often in the Outer Rim.
It doesn’t really make sense … neither does it make sense the Jedi Order or the Republic don’t have some equivalent of a banking system which would allow people to get local currency wherever they need it. I mean, the Knight Templars invented the first traveller’s cheque around the 1300s.
An economist friend of mine interpreted the other way round, taking it as a signal that the Republic was already not stable and economically safe (coupled with the Trade Federation vs Naboo being roughly analogous to a US corporation attacking a US city).
But the films certainly didn’t follow that thread.
I always assumed in my head-canon they just didn’t have debit card machines that communicate with Coruscant. Pretty sure it’s all electronically transferred, not actually supposed to be physical chits.
That’s not really a sensible head canon, but in the face of Jar-Jar Binks, does anyone really need to pick thhttps://mythcreants.com/blog/four-fictional-economies-that-dont-make-sense/?replytocom=353264#responde rest of the prequels apart?
*does anyone really need to pick the rest of the prequels apart?
(No idea how that link randomly appeared as I was clicking “post comment”, lol.)
As I said, there’s always the option to trade money with someone like a pilot (and we know there’s a lot of pilots frequenting Tatooine). The hutts would probably also be amendable to it, having a crime empire which certainly includes planets where credits are used. There is no reason to do it with a race.
Another problem with Harry potter (and any story where the ability to do magic is partially genetic) is why isn’t everyone a magician given how significant a genetic advantage magic clearly is.
Just as there are children of non-magical parents born with magic, there’s the other way around – people called squibs who come from a magical family, but don’t have magic. In addition, since the magical and the non-magical world are very clearly separated, it’s easy to explain why there still are many people around who don’t have it.
I should guess that children like Hermione or Lily are relatively rare, otherwise they wouldn’t take that much flak from the pure-bloods for being what they are.
My guess is that Gringotts as the only bank in the magical world has mechanisms which allow them to exchange the non-magical money, either with a non-magical bank or, perhaps, with the ministry which uses the money when they need to interact with the non-magical world.
I saw a thing that suggested muggleborn magic users were the descendants of squibs. Made the whole genetic thing even hazier but did offer an interesting idea. A large chunk of the population has some of the factors for magic but not all of them. The magic community is a minority population where the presence is so high that it’s practically a given you inherent.
In the rare case someone doesn’t you get a squib, and likewise in the rare case you get everything even though your parents don’t have the complete set individually you get a muggleborn.
Not so sure that is true. Harry risks his life every year, in recent times there were death eaters murdering people for any reason. Muggles do have guns and lots of stories about Witch killing all over the globe. In some ways it seems more harmful to be magical as magical things only seem to go after muggles who are unlucky to notice them as opposed to actively against Wizards.
Also, Evolutionary Biology is super complicated and often very poor genes are passed on due to various conflicts, which makes it hard/nearly impossible to predict.
I also think Harry Potter suffers the Star Trek problem. What do they even need money for, really when magic can do so much it often seems like a weaker replicator.
“Can literally teleport, stop time, kill things from long distances before guns were invented, see the future, be immune to plagues, live hundreds of years, and a bunch of other stuff I don’t remember because I never finished the series” isn’t really “super complicated”.
Anyone who even wanted to would, with no effort (other than basic schooling), outperform muggles by so much that there would be practically no muggles left after a few thousand years unless being a mage had some enormous cost to it.
Well, if you’re looking for enormous costs, the mages of Potterverse, at least, seem rather careless for lives of not just others, but their own as well.
There’s been a lot of talk of how Hogwarts has a lot of dangers no real school should have, but that’s just the tip of the iceberg.
The sports they enjoy are really unsafe. Quidditch is fought with little safety equipment or magic. Despite the controversy surrounding Harry becoming a competitor in Triwizard Tournament, he competes anyway. There was also this Scottish broom game of Creaothceann, where you are supposed to catch falling rock on a cauldron strapped to your head. Creaothceann’s survival rate was two out of twelve.
Making these sports safer, or even more sensible is effectively a doomed effort. The rules of quidditch have been changed twice (making the goalposts of fixed size and banning stooging(having more than one chaser entering the scoring area) ) and on both occasions the fans reacted with violence to the Ministry officials sent to explain the changes. Creaothceann is banned, but still played illegally, and some have tried to reverse the ban.
Dunno why Potterverse wizards are so careless with their lives, but that might explain why they haven’t outbred muggles.
Why isn’t everyone a genetically gifted elite athlete?
Because a society only made up of genetically gifted elite athletes couldn’t survive. A society needs people with very different talents, too much specialisation leads to extinction.
That’s not how evolution, or people work. Nothing stops someone from being a gifted athlete (at least in potential) and having other talents. Most brain specializations (i.e. most other talents than raw physical ability) don’t have a significantly increased cost that would pull against physical prowess in an evolutionary sense.
Being a gifted athlete isn’t a specialization that stops you from specializing in other talents, basically.
To answer with Syndrome: If everyone’s special, nobody is. If everyone has the necessary genetics for an athlete, athletes are nothing special.
If, however, you breed other talents out, because you want only athletes, you are running the risk of losing other important skills.
that and traits can lose utility the more folks have them, like the cut off point for the benefits of left-handedness is about 20% for the average population and slightly higher for competitive sports.
magic might just have a cutoff point of utility, or if you take in death-eaters and whatever ancestral ideology let to that crud, it could just be a case of a ‘low-export’ genotype.
wherein traits naturally or artificially, bottleneck in one population.
The Shoddycast did a very interesting episode on why the bottle cap as currency makes sense. If you are interested check out their YouTube channel.
Idea George Lucas could have used: Sorry, but around here there’s only one of the super-special-part that you want for your ship. It’s really sought after, ’cause it’s super special and makes stuff go fast, so it’s part of the prize in this pod race. You can’t buy it, ’cause if we don’t give the prize we promised, our regular racers will get pissed and find somewhere else to race. Without our best racers, no one will come watch the race and business will be impossible.
That still leaves the possibility of chartering a flight on another ship. I understand there are cantinas on Tatooine where you can charter a spaceflight with no questions asked for two thousand up front and another fifteen when you reach Alderaan, uh Coruscant.
The Empire won’t pay smugglers, the Trade Federation would. Remember what Qui-Gon said when they went to Tatooine in the first place. That if the Hutts discovered that Queen Amidala was there, they would immediately sell her to the Trade Federation, but that it was superior because the Hutts aren’t looking for her in the first place.
Hiring a smuggler would change that dramatically.
Assuming you don’t withhold the destination until you’re in orbit and then seize the ship.
It’s not like that would be any less morally questionable than the stuff they do to get their spares.
– Jake
you know the harry potter books take place during the 90’s right?
There would still be guns.
And computers. Great Britain is the home of the ZX Spectrum series, IIRC those were surprisingly robust and should work fine even in places as hostile as Hogwarts or Prypiat; and by the 90’s they were old enough for having found a way into the magical world.
Meaning that the Wizarding world’s refusal to accept ballpoint pens (or “biros”) is all the more baffling.
Hell, even fountain pens, much older than ballpoint pens, would be a great advantage over using writing feathers.
Even if they keep the quill style for tradition, they could still upgrade from literal dip pins!
Re: Star Wars
This is dependent on if the Republic is enforcing a Bretton Woods style trade system upon the rest of the galaxy. If the galactic economy was operating as a globalized (galax-ized?) system, then the Republic Credit should’ve had value on Tatooine in the same way that the US Dollar does in a place like the Congo. Wato’s reaction to an offer of credits seems to indicate the opposite of that, which makes me think that the galaxy is functioning closer to something like the age of colonialism, where empires are more closely guarding their trade (mercantilism, protectionism) to ensure that if you go to war with your neighbor, your economy doesn’t tank because it’s tied into trade with that neighbor.
Another direction we could go is to assume that the Galaxy does have a highly globalized (again, galax-ized?) economy, but Tatooine doesn’t figure into that system. Could be there’s no resources there worth anything, or is too far away to expend the energy to get them if there are. Might also be that the Hutt Cartel is powerful enough to prevent anyone from simply coming in and taking stuff off the planet without their say-so, and the price is too high, while not having the resources to pull those resources out themselves. In any of those scenarios, if there isn’t a sufficient enough presence of trade connected to the empire, republic, or other organized entity that you’re attempting to use the currency of, you may as well be trying to pay with monopoly money.
I don’t know enough about the Star Wars Universe to pull information to back any of that up with canon, but the exchange in that scene would lead me to think that the galactic economy isn’t the same as what we have here on Earth with our highly globalized and integrated energy, raw material, and manufacturing chains.
Your credits also aren’t of value because we need to have a Pod Race.
POD RACE GOOOOOOOO!
So from various hard and soft canon sources, we know the Republic is THE government in the galaxy. There are other factions, but the Republic is the largest and most powerful by far.
You could be right, and the Hutts might be engaged in some economic warfare with the Republic, but even then it makes no sense because we know there’s lots of spacetravel between Tatooine and Republic worlds.
It’s like, if you go back to Paris in 1700 and offer a shit ton of English currency for the thing you want, you’ll probably be able to find someone who’ll take your money because they can gouge you on price, then send the money to England and buy goods or what have you.
The Harry Potter example forgets two important things: culture and law. The wizards are a subculture with different values than Muggles. That’s made perfectly clear in the very first chapter of the very first book. Harry’s non-magical aunt and uncle are very concerned with having a mass-produced, bland, consumer life — pretty much the opposite of the wizards, who value the handmade, using old things until they absolutely wear out, and individualism. And the wizards *do* take items from the non-magical world, all the time — they just don’t usually use said items for their original purpose often (public toilets as a secret entrance to the Ministry of Magic, or an old boot serving as a portkey).
As for why wizards don’t cast spells to gain gold and silver from Muggles — the books spend quite a lot of time going over how that’s illegal. Casting spells for or against non-magical people in general is illegal except for very minor charms. The witch persecutions of the Middle Ages and Renaissance still exist in the Harry Potter universe, and there are strict taboos, both legislative and societal, to encourage wizards to keep their magical powers a secret.
You also forget that while witches are angry at humans for the persecution during the middle Ages the witches themselves are still culturally living in the middle Ages.
According to the Declaration of human rights brainwashing is forbidden. But if you look at the Quidditch Worldcup and other things the witches have no problems erasing or changing memories of muggles.
And as the Declaration of human rights is a Thing of the present and the witches disregard it they are still living culturally in the middle Ages as then it was who has the power decides what is right and what is wrong.
You also forget that while witches are angry at humans for the persecution during the middle Ages the witches themselves are still culturally living in the middle Ages.
Maaaaaybe. Remember, one of Harry’s summer assignments was an essay on why witch burning was “completely pointless” since all witches and wizards could evade clueless muggles or even turn the flames into a gentle tickle for their own amusement.
The hidden agenda, which Harry doesn’t pick up on at all, is to reiterate to the wizarding students that muggles are stupid and the deaths of muggles who are *believed to be* wizards are unimportant (and also that the point of witch burnings was to kill actual witches and not to, say, persecute the town weirdo or Jews.)
About the Star Wars case, Federation credits are obviously a currency with no inherent or universal value (like paper money in real life), so if Tatooine is outside Fediration borders and jurisdiction it’s highly likely its currency has little to no value there.
To make it more understandable think of the first traders and explorers who wanted to trade with the governments and locals in far away lands, the ones who first reached China and traded with it couldn’t possibly give them anything resembling paper money of today cause they have no use for it, instead they traded goods and materials with universal value like gold and silver (specially silver for opium) which everyone had some use for, but if the British tried trading with the Chinese using paper money back then it would have never worked cause British paper money would have had ZERO value in China at the time.
Even taking this further, if you go to a tribe in the middle of a jungle who still trade by barter they would laugh at you if you try to give them paper money, you need to give them something they value in the tribe in order for any trade to happen, you need to give them grain, cows, pottery, jewelry, .. etc etc in return for what you want, because these are the things that they can use to barter with the other members of the tribe and with other tribes.
So it’s clear anyone on Tatooine will have nothing to do with Fed Credits, unless you want them to wait every time they get Credits for some trader to land and happen to accept federation credits, if they aren’t lucky they just can’t do anything else with that currency, hence why it’s not favored, which is clearly further imposed by the Hutts who don’t want to tie their economy to the federation’s.
Two arguments against that:
Tatooine has a lot of travellers coming and going, many of whom will also travel into Republic space. Even if we presume that the Galactic Republic money isn’t worth anything in the Outer Rim, you can still, as mentioned above, trade with a pilot who is going into Republic space. They’ll take your money (probably at a bad exchange rate for you) and use it once they’ve reached a world belonging to the Republic.
The Hutts have a crime empire. Even if they don’t officially use Republican Credits on the worlds they control, they can still make good use of the money otherwise – for trading with people from Republic worlds, for instance. They’d probably take the money in exchange, even if, again, the rates would be unfavourable for Qui-Gon and his friends.
The Outer Rim is no closed-off space, neither is Tatooine. They are in a place where travel is quick enough and a lot of people have a private pilote licence, so there’s a lot of small traders or pilots who fly passengers and/or freight for the right price. In such an economy, every kind of money would be accepted, because it can be used easily enough. This is not the case in completely locked-off China or Shogunate-Japan.
The Economics of Star Trek by Rick Webb is a good alternative understanding of the Federation economy:
In short, of course the Federation is capitalist, it’s just a weird mutant form that doesn’t experience scarcity for all day-to-day concerns. The quickest analogy is that every Federation citizen has the equivalent of an enormous trust fund, and the details of currency transfer is handled behind the scenes.
While the people may have all their wants met, that doesn’t mean that they aren’t wasteful. And the Federation doesn’t have limitless raw materials. They are no doubt trading large amounts of raw materials in return for the service of processing a tiny fraction into a finished form. The Federation is running an economic empire.
As for Fallout, metal crimpers don’t exist, and the machinery needed to make the caps no longer functions, or is in the control of the caravans. Personally, I subscribe to the Jet Road Theory in regards to why they’re everywhere.
New Vegas has a bloody basement that contains the remnants of a bootleg bottlecap operation, though.
For Fallout NV. I was under the impression that NCR money was being devalued due to the war but was still worth more than bottle caps due to being backed by water (since their gold got stolen by the legion).
Investing in caps is basically their version of hording gold. A last minute failsafe currency for if it all collapses in on itself.
My personal hypothesis for caps in New Vegas is that they use bottlecaps as money because NV runs on the Fallout 3 engine. Let us not forget that, at the code level, New Vegas is essentially nothing but the best Fallout 3 mod ever.
Any “reputation” based “moneyless” society (as in Cory Doctorow’s “Down and Out in the Magic Kingdom”). These seem to be favored by people who want an economy truly free from government regulation, er, interference.
There are two problems here.
First, there are always going to be jobs that no one wants to do. Cleaning sewers, for example. In order for that necessary work to be done, you’re going to have to artificially inflate the amount of “reputation” (or whatever) that the worker is “paid” – and that means some sort of government regulatory agency to handle that.
Secondly, a reputation is a very fragile thing. Institutionalized paranoia, knee-jerk reactions to incomplete or erroneous information, or even insane overreactions can ruin lives and destroy careers. Even things outside a person’s control (guilt by association) can affect a reputation.
Good name in man and woman, dear my lord,
Is the immediate jewel of their souls.
Who steals my purse steals trash; ’tis something, nothing;
‘Twas mine, ’tis his, and has been slave to thousands;
But he that filches from me my good name
Robs me of that which not enriches him,
And makes me poor indeed.
– Othello, Act III Scene iii
In Fallout 3, the bottle caps are enforced by the Brotherhood of Steel (who presumably collect protection fees from the various settlements).
In Fallout: New Vegas, the caps are the currency of the water merchants, who presumably by that point have become a state within the state, not unlike the assorted East India Companies of our history. So also not implausible. Counterfeiting would be an issue, of course, but none of the three factional currencies in New Vegas seems particularly robust against that anyway.
In Star Wars, I always read Watto’s line as indicating that the Republic really is coming apart in the seams, to the point where most of the galaxy no longer considers it a credible central government.
For the Federation, well, there’s a difference between “post-scarcity” and “no resource constraints.”
The Potterverse, I’m drawing a blank for. That really is a remarkably silly economic system.
– Jake
From “Harry Potter and the Methods of Rationality”
Chapter 4: The Efficient Market Hypothesis
So not only is the wizarding economy almost completely decoupled from the Muggle economy, no one here has ever heard of arbitrage. The larger Muggle economy had a fluctuating trading range of gold to silver, so every time the Muggle gold-to-silver ratio got more than 5% away from the weight of seventeen Sickles to one Galleon, either gold or silver should have drained from the wizarding economy until it became impossible to maintain the exchange rate. Bring in a ton of silver, change to Sickles (and pay 5%), change the Sickles for Galleons, take the gold to the Muggle world, exchange it for more silver than you started with, and repeat.
Wasn’t the Muggle gold to silver ratio somewhere around fifty to one? Harry didn’t think it was seventeen, anyway. And it looked like the silver coins were actually smaller than the gold coins.
Then again, Harry was standing in a bank that literally stored your money in vaults full of gold coins guarded by dragons, where you had to go in and take coins out of your vault whenever you wanted to spend money. The finer points of arbitraging away market inefficiencies might well be lost on them. He’d been tempted to make snide remarks about the crudity of their financial system…
But the sad thing is, their way is probably better.
On the other hand, one competent hedge fundie could probably own the whole wizarding world within a week. Harry filed away this notion in case he ever ran out of money, or had a week free.
Please tell me this is at least a fan fiction somewhere.
I’m pretty sure it is. I see the name referenced a lot on TV Tropes.
Not sure the url will make it past the filters, but the original is at http://www.hpmor.com/
Don’t know if anyone made an additional fanfic where somebody actually tried the arbitraging.
The immediate practical problem with that arbitrage trick (which Rational!Harry doesn’t realize) is that Her Majesty’s Revenue and Customs would take an interest, and shortly come down on Gringotts like a ton of bricks. (Which means the Ministry would probably interfere with you before you drew that kind of attention.)
There actually is a fanfic (Harry Potter and the Natural 20, sadly defunct) where the masquerade slips a bit and a muggle who is in the know sets the tax man on Lucius Malfoy. Hilarity ensues.
– Jake
Thank you … I’ll definitely give it a read when I find the time.
I’m not sure guns are superior. Yes, even Rowling says that, and they do have some advantages like what you list, but consider: they can brainwash, kill or stun people with a word. Now that is pretty hard to beat in a weapon. Also, we must consider that according to the books they had these long before guns. So how were wizards persecuted by Muggles at all? That part always bugs me now, though I know it’s essential to the story. In reality I’d expect the wizards to rule Muggles, or as some suggested, that Muggles were outbred (or wiped out) long ago.
A prepared wizard will, without doubt, fare much better against a gun than a non-wizzard. But a wizard who can brainwash, kill, or stun with a word is very powerful. Not all members of wizarding society can do that, the books state that more than once (and not just because the killing curse is illegal). And most wizards have no idea how a gun works in the first place. By the time the muggle has pulled the trigger, it’s too late to defend against the bullet.
Why wizards were persecuted? The books state real wizards and witches almost never were (Harry even writes an essay about that during his summer holidays before third year … I think it was). The witch hunts mostly killed muggles and the occasional squib.
Why they don’t rule muggles? Why should they, honestly? Wizards are always just a small percentage of the population of a country. Sure, they have magic, but most of them have no interest in ruling muggles. Most have no interest in muggles and that’s that (Arthur Weasley is considered nuts for his interest in muggle stuff). If all wizards had the character of Voldemort and his deatheaters, subduing and ruling (or killing all) muggles would be possible, but even among the wizards, Voldemort and his entourage are a minority. And given that muggles produce new wizards with every generation, keeping the bloodlines strong with new blood, it would be stupid to eradicate all muggles. There’s just no reason for wizards to go for world domination.
True, but they can also do lesser magic that would still be very effective. I personally wonder whether the Shield charm would stop bullets, though of course we can’t say.
Well that’s kind of my point. They were never in any real danger, so why hide? It seems like a plot hole, one necessary to make the hidden world of magic work.
Most every country is ruled by a small minority. The fact that they have a gift which would be a huge advantage over Muggles prior to the invention of modern technology especially makes it seem plausible that they would be an aristocracy. Not all are like Voldemort, of course, but I’m projecting this back through history. People who could do magic will naturally be superior in many ways over Muggles. I don’t know that they would kill all Muggles like he wanted deliberately, but it seems like a possible result if you posit this going back into prehistory. Of course we have nothing on that period specifically, but magic is indicated as around forever if I recall correctly.
Shield charms, as far as I understand them, are for magic, so a magical projectile (which could exist) would be stopped, but a bullet would probably go through. Yet, I might be wrong and it could be an option. But if the gun has been fired, there won’t be time to call up the shield (reaction time plus casting time vs. speed of the bullet). However, even though all wizards and witches know magic, they’re not also all trained warriors (only a small minority officially is, the Aurors, and quite some criminals might be, hence Aurors are needed). Just as the average muggle doesn’t know how to use a gun, the average wizard or witch can’t really use a lot of fighting magic. Therefore, a muggle using a gun against a non-Auror would have a decent chance to do damage (even though healing might be faster, if a healer is nearby). A muggle using a gun against an Auror might not even get a shot off, because they’d be confused or stunned already. Provided the Auror is aware of the danger a gun presents.
I’m not completely sure why wizards and witches hide from muggles, since they’re not in huge danger from them (and the occasional muggle stumbling over them might actually be more of a problem than a muggle society which knows about them), but I think it also has a lot to do with the premise of the books. Rowling wanted a world very much like ours and in ours, magic doesn’t exist (as far as we know). If wizards and witches lived openly among their muggle neighbours, then our development surely would have taken a different path. The fact alone that wizards can heal almost all injuries and diseases is a huge game-changer (for, if they live together, why shouldn’t wizarding healers offer their services to muggles, too?). There might be areas of the world where wizards were indeed ruling (perhaps not full countries, but something like an old wizarding family ruling like the counts of yore). But the whole ‘Harry has never known he is a wizard and a celebrity before his 11th birthday’ idea won’t work in a world where everyone knows magic exists and there are witches and wizards. Since that is a huge portion of Harry’s background, the secretive other world of magic is necessary.
I still think there’s no reason why wizards and witches would want to be in control (aka ruling over muggles). If you assume everyone with additional powers wants to dominate and rule those without them, it would be logical, but I don’t see that. Of course, if there weren’t that ‘keeping hidden from muggles’ thing, wizards and witches might be heavily involved in governments. Just as they would be heavily involved in science, art, warfare, and all other aspects of society. I just don’t see them wanting to rule over all muggles on the account that they are magical and muggles are not. Although I admit their treatment of other sentient magical races (house elves, centaurs, giants, etc.) suggests it could be an option.
I think they could block objects too, though no idea whether that would work with bullets. Like you said, even if that were true, it would have to be cast first. Your other points are also sound. I’m thinking more the wizards waging a covert war against Muggles, perhaps, or this occurring before things like guns have even been invented (though some of this would also apply to arrows).
Yes, it’s necessary there to support the starting premise of the books. It just has no real in-book explanation. This is the sort of thing that gets to me about some fantasy. I do still love the series though. A series where they did live openly beside Muggles (with all the tensions and power struggles you expect) would be very interesting as well however.
I should amend that to say not all wizards probably would. However, having magic gives people power, and some individuals will always want to exercise that I think. They might not rule directly always-we can as you say definitely imagine them working for Muggle rulers (just as real self-proclaimed “wizards” did in some cases). I’m just not sure if too many would be satisfied as being servants when could be rulers.
Yes, if we’re talking about a covert war, wizards could definitely overcome guns, because they’d normally strike in their own time, would train battle, and would prepare before the fight. And even if the shield spell as seen and read in the series doesn’t work against bullets, I’m pretty sure there’s a spell which can block fast physical objects or a spell which could be modified to do that.
That would also tie in nicely with some wizards wanting to rule, so they’d attack governments (or normal citizens of a country) to gain power. Incidents like Grindlewald or Voldemort can’t be completely isolated and rare.
The first point is completly wrong. Currency is only worth if you can find someone to trade with. If there isn’t enough currency flow of a certain coin you are basicaly stuck with worthless paper (or whatever).
Picture this: try to buy a loaf of bread in a small village in the Amazon using dollars. You will be told to take a hike. The potential profit obtained from a stable currency is just not worth the hassle of trying to find an suitable exchance when you live in a remote location. Furthermore, most people without a lot of money can’t just hold on months or years for currency fluctuations to make it profitable.
I think this stable currency hypoyesis mostly work when dealing with places with lot of tourism (which I don’t think Tattooine is).
However, Tattooine is Hutt territory and the Hutts are working the whole galaxy. They have a lot of use for stable, galaxy-wide currency. And even the Outer Rim is theoretically part of the Republic (and the Empire, hence Luke can later on apply for the academy, something he couldn’t do as an ‘outsider’). I don’t believe the farmers on Tattooine deal in ‘produce against electricity’ or ‘produce against droids’ (since Luke’s uncle can clearly buy them). There is at least one spaceport on Tattooine and that means travel from different planets. It would be illogical to think that nobody on this planet can either exchange galactic credits to local currency or will take galactic credits for their wares. The pilots who buy new fuel and go to places like the cantina will need to exchange galactic to local currency, for instance – or the locals will take their mismatched currency from a hundred and more other worlds.
If you go to the village in the Amazon with Dollars, you’re going hungry, but if you have local currency (of whatever country this village belongs to, since the Amazon isn’t limited to one country), you will get bread. That is why countries have an official currency. You can’t pay with Euros in the US, but that doesn’t mean the Euro isn’t a strong currency. You can’t pay with Dollars in Europe, but that doesn’t mean the Dollar is not a strong currency. People just don’t want to figure out the current transfer rate and the one they might be getting by the time they get the money to the bank for the purchases. But you can go to an exchange in the country with the village (and if you’re travelling to the Amazon, you should have done so before leaving whatever city you flew into) and exchange your Dollars or Euros or Yen into the local currency. And if you’re in a big area where the same currency is used, you can use it everywhere there. That’s Europe, here on our planet. Several different countries who used to have different currencies, but now have one which is a good deal more stable than the others used to be.
Why did we invent currency in the first place? Because a common trading item (and currency is just that) is highly useful. If you’re a farmer who produces eggs, you can’t always find someone who will trade you what you need for your eggs (they might have hens themselves or just have enough eggs in their pantry already). Without currency, you have to run around the village trading this for that and that for something else until you find a way to trade something for what you need. With currency, you sell your eggs to everyone who wants them and they give you something you can use to buy whatever you need. Economy is based on a constant exchange of currency for wares (two cycles running in opposite directions) and on consummation. If consummation goes down, currency becomes weak. If consummation goes up, currency becomes strong.
I agree with a lot of this but not the part about the “Phantom menace” Sure, dollars and eures worth and keep their value more, you may even use them in turistic places, but in several countries is actually illegal to sell things in foraigne money even if people often don’t say that and tried to get dollars from foraignes, depending of the countries relationships someone like watto could be arrested if is found using foraigne money and tattoine was every reason to not like the republic, even less tattoine.
In almost every country on earth, you have official exchanges where you can exchange foreign currency for local currency. Banks normally take different currency for the exchange rate of the day (you win and you lose some) and there’s also specialized exchanges only for money. Euros or dollars might not be the legal currency in a country, but they are not useless, you can always trade them.
Even if there’s no official way of trading the currency, any place with travellers and trade will have some people who can and will exchange currency for you, because they can use what you have on their travels. Tatooine has a lot of travel, so they will clearly have pilots who can make use of the credits and will exchange them for local currency at a rate that is favourable for them.
The bottle cap as currency which leads to inflation was the literal plot of a Ducktales episode (“The Land of Trala La”) from 1989, which was based off of a Carl Barks Uncle Scrooge comic from 1954.
Star Trek does seem to have a few goods that aren’t replicable. In the episode of TOS that first introduces the Mirror Universe, the reason the Federation is so desperate to convince the Halkonians to allow mining on their planet (and why the Terran Empire wants to conquer them) is that there’s dilithium there. And I think there’s a couple of TNG episodes where degradation of the dilithium crystals is treated as a major problem, which implies they can’t just replicate new ones.
There’s also the possibility of people preferring non-replicated goods to replicated ones for some things. Kurn makes a skeptical comment about the “burned replicated bird meat” he’s offered on the Enterprise, which suggests that Klingons prefer non-replicated food. (And gagh is presumably another non-replicable good, since it’s typically served alive.)
Of course, those wouldn’t be enough to sustain a whole economy. But *some* medium of exchange would be needed to deal with scarce goods.
I should probably note that you can always make something scarce, and it might be the right call.
I once watched this Star Trek parody series called Starship Icarus, where the prices on the replicator’s products were based on risk factors (e.g. Wine costs 700 credits, but grape juice only 2).
Replicators used to be free, but then some jokers decided to have their replicator produce infinite dildos. Long story short, their ship was destroyed, there’s now a massive cloud of sex toys where it used to be, and ever since then, mankind has been at war with aliens, who lost their consulate to said cloud.
In the case of the Star Wars example its a combination of Watto not taking credits because the Hutts have a monopoly on money changing and he doesn’t want to pay the changing fee and the fact that the Republic is extremely weak and only gets weaker later
Harry Potter its both that its illegal and the goblins will hunt you down and kill you if they find out, of course the seperate worlds is a whole other thing, In my own works at least there isn’t a masquerade the non magical societies just pretend there is because even with modern technology the best they could achieve would be MAD and they aren’t interested in going there.
I think you’re wrong with Phantom Menace. Intellectually, I understand why the monetary policies are important; however, as a viewer, I couldn’t care less about the monetary policies of the Republic and Outer Rim systems. It’s literally the most boring part of the movie. If you remember, during that time, a ton of viewers were bored to tears with the political interplay of the movie. The only thing most people remember from it are the pod race and the duel with Darth Maul.
It’s less important that Watto doesn’t take Republic Credits and more important as to why fabulously wealthy monarch doesn’t have the currency necessary to pay her way through a planetary system she knew she would be traveling through, and why she can’t get those funds electronically either.
The title of the post is “Fictional Economies That Don’t Make Sense” not “The Biggest Problems With Star Wars: The Phantom Menace.”
I agree. I was simply trying to address that specific point. I think it’s OK if the economy doesn’t exactly make sense since few people would really think too hard about this. I think it’s more important to address the bigger question about why a wealthy person doesn’t have access to alternative cash.
I think Lucas needed them to be stuck on Tatooine so that he could recreate Ben Hur and he didn’t have any better ideas.