
Oh no, Captain Heropants is dangling from the edge of a cliff! I have to keep reading to see what happens to them. Except… that’s the last page? There’s no more??? I’ve been cliffhanger-ed!
A cliffhanger is any ending where an urgent conflict remains unresolved. Please note, the word “urgent” is important there. That’s how you tell the difference between a cliffhanger and an ongoing plot. The Star Trek episode Best of Both Worlds ends part one on a cliffhanger when Riker orders Worf to fire Team Good’s experimental new weapon at the Borg ship. Will the weapon work? Will the Borg strike back? Will the newly assimilated Picard be killed? We don’t know, and we have to wait three months to find out!*
In contrast, The Empire Strikes Back does not end on a cliffhanger. The conflict over Han getting captured is over: the good guys lost. We know they’re going to launch a rescue mission, but that hasn’t started yet. The overarching plot of defeating the Empire remains, but it’s not a threat to our heroes right this second.
Cliffhangers have a well deserved reputation for being annoying, but why are they like that? What makes people groan when their favorite novel ends on a cliffhanger and they have to wait two years for the sequel? What types of cliffhangers are most annoying?
Fortunately, I’ve got the answers, in the form of five types of cliffhangers that annoy everyone.
Spoiler Notice: The Last of Us, Foundation, and Stranger Things 4
1. Any Kind of Cliffhanger

While there are a lot of things writers do to make their cliffhangers especially bad, we should acknowledge up front that there’s no such thing as a non-annoying cliffhanger. There are only stories that are otherwise good enough for us to forgive their cliffhanger endings.
The defining feature of a cliffhanger is that they deny the audience satisfaction. Satisfaction is the feeling you get when problems are resolved, for good or ill. The heroes win the day through cunning and grit, or they fall prey to their own hubris. Either way, the urgent conflict is resolved, and the audience can move on with their lives. They’ll pick up sequels simply because they liked the first installment, and they look forward to round two.
This is not the case with cliffhangers. A cliffhanger means that if the audience wants to resolve the built-up tension, they have to buy the sequel. This is not a pleasant experience. It’s like watching someone cook a meal for you, the delicious smells wafting into your nose, only to have the food whisked away before you can take a bite. No one likes being strung along.
In fact, people dislike it so much that any mistakes near the cliffhanger seem worse by association. The film Eternals has one such combo: After the heroes win the day, their former boss* shows up to kidnap them, creating a cliffhanger over whether they’ll be okay. This is really annoying because the attack was easily predictable, but the heroes didn’t take any precautions. At first, I assumed this problem was part of the cliffhanger, but it’s a separate issue. It’s just more irritating because it coincides with a cliffhanger.
If cliffhangers are so widely known as annoying, why do writers use them? It’s to make the audience come back for the satisfaction they were denied. Wouldn’t it be better to trust that they’ll come back because the story is good? Yes, but a lot of writers apparently lack that confidence. And I can’t say it doesn’t work. I can only advise that authors put long-term enjoyment before a cheap trick. Cliffhangers may work in the short term, but the more you use them, the more annoyed your audience will get.
And those are only the problems with regular cliffhangers, the ones that don’t do anything extra annoying. What happens when cliffhangers get even worse? Read on to find out.
2. The Conflict Is Resolved Offscreen

At the end of The Last of Us’s sixth episode, Joel is in big trouble. He’s taken a really gnarly stab wound and soon falls off his horse due to either blood loss or shock. He then loses consciousness, and he’s fading fast. Only 14-year-old Ellie can help him, and she has no idea what to do. There’s no one else around and not even shelter nearby. It looks like Joel is about to die, and then the episode ends. Ugh. Oh well, it’ll be interesting to see how we get out of that next time!
Surprise! We do not see how they get out of it. Instead, episode seven starts with Joel and Ellie in an abandoned house. Joel is lying on a mattress and has somehow regained consciousness. He’s still in a bad way, but not nearly as bad as in the previous episode, where he looked to be halfway through death’s door.
This raises several questions. How did Ellie get Joel into the house without aggravating his wound, and even more importantly, why does his wound seem less severe now than it was before? The only way I can think of to get Joel into the house would be dragging him. That’s not something Ellie could have done easily,* and it would not be good for the big hole in his abdomen. The answer to how this happened appears to be “by being offscreen for a while.”
This kind of cliffhanger usually happens when the writer is so focused on getting their audience to come back that they create a problem they don’t know how to solve. Or, they don’t know how to solve it in the time they have before the next big plot point. For The Last of Us, episode seven is mostly taken up by Ellie’s flashback story, so there were only a few moments at the beginning to address Joel’s injury.
The effect is two pronged. First, confusion. When a major conflict is resolved offscreen like this, it leaves the audience wondering if they’ve missed something. Second, frustration. That cliffhanger conflict is a promise, and we expect authors to keep their promises. Once an author starts resolving problems offscreen, any conflict can be magically whisked away without explanation. Why bother investing in the plot at that point?
It’s super tempting to end a story like this. Creating a thorny conflict is easy, and the difficulty of resolving it won’t hit until later. But authors must be strong. Either plan ahead so you know how to satisfactorily resolve the conflict, or go back and revise once you see there’s a problem. The baseline cliffhanger will still be annoying, but at least you’re not making it worse.
3. There’s No Resolution

The second episode of Foundation is split between at least two separate plots, but we only care about the one that takes place aboard the spaceship Deliverance. This one ends with math genius Gaal walking in to find her boyfriend Raych having a civil discussion with her mentor, Hari. And by “civil discussion,” I mean Raych brutally murders Hari with a knife. Then, Raych grabs Gaal and hustles her into an escape pod, launching her out into the great unknown.* Episode over.
Oh boy, so that’s a bunch of stuff to resolve next time, right? We have obvious issues like whether Raych will kill anyone else on the ship and what happens to Gaal’s escape pod, but just as importantly, why did Raych murder Hari in the first place? The two were close, Raych was even Hari’s adopted son, so that’s a pretty big plotline.
Too bad! You didn’t come to this list for skillful resolutions; you came to be horrified by the cliffhangers that writers inflict upon their audiences. Episode three has nothing to say on any of these points. Instead, we jump forward in time and follow a different group of characters. There’s nothing about the murders or what happened to Gaal. Same with episode four, until finally, at the very end, we cut to a mysterious ship discovering Gaal’s escape pod.
This variant takes all the cliffhanger’s main source of annoyance and dials it up to 11. Now, it’s not enough to come back and watch the next episode or read the next book. We have to stick with the story until the writer finally deigns to give us a bit of closure as a treat. How long will that take? Who knows! In Foundation, it’s nearly three episodes before anything from the initial cliffhanger is addressed and much longer before we get a full conclusion. There’s no way to predict how long an author will keep us dangling, assuming they remember to resolve the issue at all.
For cynically minded writers, this might sound like a win-win. Just introduce a cliffhanger early, and string the audience along until you’re done with them. What are they going to do, stop reading or watching? Then, they’ll never find out what happened! It’s a perfect plan.
The only downside, besides making your audience mad, is that the longer you wait to resolve something, the greater chance that they’ll stop caring. By the time Foundation gets around to explaining that the murders were part of some nine-dimensional chess game Hari was playing, it doesn’t matter anymore.
Occasionally, an author will employ this kind of cliffhanger because they aren’t sure how else to introduce a long running problem. Good news: To do that, all you need is to break the big problem into smaller problems that can be resolved as the story moves forward. If Raych’s motivations are supposed to be a big question for us to wonder about, the story should have a character investigating them, getting steadily closer to the truth as the big nine-dimensional chess reveal approaches.
4. It Wasn’t a Big Deal

The novel Red Seas Under Red Skies begins with a flash-forward scene. Protagonist Locke is in a standoff with some bad guys where everyone is pointing loaded crossbows at each other. That’s bad, but then Locke’s best friend, Jean, also points a crossbow at him. Betrayal! The obvious explanation is that Jean’s just pretending so he can get an advantage on the bad guys, but the narration tells us that’s not true, because he hasn’t given the secret hand signal to indicate a double cross.*
That’s where the flash-forward ends, leaving us to guess at what the heck is going on. Did Jean really betray Locke? If so, why? If not, is someone pretending to be Jean? This setting has powerful wizards, so anything’s possible. After most of the book has gone by,* we finally catch up to that scene and get the big payoff: Jean did give the double cross signal; Locke just missed it. Oh. Okay. So, no big deal? Move along everyone, nothing to see here.
This type of cliffhanger is especially galling because if we follow the author’s directions and stick with the story until the promised payoff, we still get nothing. We could have just put the story down after the initial ending and gotten the same result. Instead of delaying the satisfaction, there simply is no satisfaction.
Why would an author do this? In this specific case, it’s to cover for a slow opening. The first few chapters are mostly taken up by Jean and Locke planning to rob a fantasy casino, a conflict with little in the way of stakes or urgency. The betrayal flash-forward at least gives us the impression that something exciting will happen later.
More broadly, it’s what happens when a writer isn’t interested in properly resolving a conflict, but knows that they shouldn’t just say the solution occurred offscreen. Don’t worry about that problem; it was no big deal. Never mind that we only thought it was a big deal because the author positioned it as such.
There’s also a heavy scent of subverting expectations in false cliffhangers like this. Proper subversions can be very satisfying, but they’re also difficult. It’s much easier to simply promise something cool and not deliver. It’s true, that’s not what we were expecting. In the same way that when we bite into a delicious-smelling steak, we’re probably not expecting it to be completely bland and flavorless.
All we get in exchange for this fizzled flash-forward is a short sequence where Locke realizes he should have trusted Jean more. I’ll be honest: I can’t remember if that’s part of a bigger character arc. Even if it is, the cost isn’t worthwhile. If it’s not part of an arc, it’s just a random scene with no useful purpose.
5. Progress Is Undone

The fourth season of Stranger Things is all about our heroes trying to defeat Vecna so he can’t open a bunch of gates between Hawkins and the Upside Down. This is no easy feat, but with dedicated teamwork, they get it done. Eddie and Dustin distract Vecna’s physical security while Max and Lucas lure him into a mental confrontation. Nancy, Robin, and Steve then confront Vecna’s physical form. They shoot him, stab him, and set him on fire. Finally, Eleven uses her powers to defeat Vecna inside Max’s mind. Hopper and Joyce even manage to help all the way from Russia, in vague and poorly explained ways.
The victory is not without cost. Eddie dies, and Max is left in a coma. But at least Team Good has won: Hawkins is safe from Vecna and his inter-dimensional gates. Oops, never mind: Vecna opens the gates anyway, and now the Upside Down is flooding through. Everything’s about to be overrun by monsters, and you’ll only have to wait three or four years to find out what happens. Joy.
Unlike the other entries on this list, we don’t yet know how Stranger Things 4’s cliffhanger will resolve, but that’s actually irrelevant. The damage is already done; nothing the heroes did mattered. Despite being defeated at every turn, Vecna accomplished his objective anyway. It’s good that this show uses so many D&D metaphors, because this is what it feels like when you score a critical hit on the boss, only for the DM to hastily scribble in some additional hitpoints behind the screen.
This final type of cliffhanger happens because writers want to have their satisfaction cake and eat it too. A good ending resolves conflict and tension so the audience walks away feeling like there was a point to what they just watched or read. Cliffhangers prevent conflict and tension from being resolved, making them antithetical to satisfaction. But what if you just resolve the main conflict and immediately unresolve it? You could have both, right?
It won’t surprise you to hear that the answer is no. The second event overwrites the first, leaving all the problems of a regular cliffhanger with the additional issue that now the main plot feels pointless. This isn’t the heroes failing; it’s the heroes’ success being undone by authorial fiat.
The tragic part is that previous seasons of Stranger Things knew how to get around this problem. Each of them ends with Team Good defeating a minion or minions of the Mind Flayer, which in turn appears to be the show’s ultimate big bad. This simple but reliable strategy means we get the satisfaction of resolving a season-level plot while keeping the series-level plot open. Season four almost does the same thing, but then it reveals that Vecna is actually the big bad. The Mind Flayer is a construct he created, for reasons.
So now Vecna is the presumed big bad for season five, but he’s already the villain in season four, so… I guess the writers had no choice but to use him as the villain who gets defeated and also the villain waiting in the wings to fight later. Or, and hear me out, they could have just kept the Mind Flayer as the big bad.
The common thread that all these annoying cliffhangers share is dishonesty. They promise something and don’t deliver it, usually in the form of poorly resolving a conflict or not resolving it at all. All I can say is: don’t lie to your audience.
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I’m reminded of Kathy Bates’s amazing rant about cheating cliffhangers in MISERY…
How do you feel advice like “end every chapter on a mini-cliffhanger, especially the first one”? It seems to be very pervasive in self-publishing and webnovel communities. Would you even consider them “real” cliffhangers, given that the solution usually seemlessly follows the next chapter?
Yes, they are cliffhangers
But I think as long as you otherwise play fair, they’re fine
There is a difference between the resolution being in the next chapter, or even a week or so away, and having to wait a year or more
And there’s a difference if you have to pay extra, watch another movie or read another book, than if the cliffhanger is resolved w/o you having to buy something else
In the TV series of yore (like The Next Generation), those “very special” two-part episodes would usually end on a good-faith cliffhanger that was typically resolved within the first few minutes of the second installment. It didn’t feel like a cheat, because it was tacitly understood that the overarching plot would require two separate hours to bring to resolution; the storytellers were simply doing their job by keeping you in suspense for a week! They weren’t making an empty promise.
As for movies: Much like The Empire Strikes Back, Back to the Future, Part II doesn’t really end on what I would consider a cliffhanger, because the story’s central dramatic conflict — Will Marty and Doc get the almanac back from Biff? — has been conclusively resolved. Stranding Marty in 1955, like freezing Han Solo in carbonite, is more akin to a hook — establishing a new conflict that will be the dramatic engine of the next story (or at least the first act of it).
Where things get confusing today is that narrativity, particularly for television, has become so utterly shapeless, the storytellers have no sense of purposeful narrative design any longer. Screenwriters all aspire to tell a “ten-hour movie” (or in the case of Game of Thrones, a 70-hour movie), but it is insurmountably challenging to sustain a disciplined narrative on an open-ended basis like that. So, in those shows, a lot of things happen, but one turn of plot isn’t appreciably more significant than any other. The mandate is simply to keep the plot moving, but the storytellers no longer understand the difference between an inciting incident or an act break or even a cliffhanger. Stuff just happens. Are you not entertained?
It’s the reason why most movies, TV shows, and ongoing literary series are so unsatisfying these days. All sense of pace and structure have been thrown out the window. Since the goal is almost always to get the viewer/reader to see the next movie, watch the next episode, buy the next book, the art of telling a meaningful, self-contained story is all but lost; resolution of any kind is antithetical to that goal. Consequently, nothing is a cliffhanger because everything is a cliffhanger.
I would have to see how they’re being defined before concluding whether they were real cliffhangers. It’s possible that advice just means ending with a hook, or having an overarching plot that ties your individual conflicts together.
If it means a literal cliffhanger, like ending your chapter with a sniper taking aim at your hero, I wouldn’t recommend it. You can probably get away with smaller cliffhangers like that more often than a really big one at the end, but it’ll cause the same annoyance.
Despite being defeated at every turn, Vecna accomplished his objective anyway.
That just sounds to me like Vecna won at a cost. That’s not something we usually see for a villain, but it works for me as it created a delay between the gate opening and things starting to come through it (allowing time for the cast to reunite).
Well, the experience doesn’t seem to have cost Vecna anything except maybe his pride after being beat up a few times. A villain succeeding at a cost would essentially be a minor victory for the heroes, but instead the heroes seem to have been throughouly defeated despite winning every onscreen confrontation, other than pushing back the portal date by a few days, which didn’t really change anything.
It’s like the Duffers forgot that after Darth Vader got shot down and spent the end of A New Hope spinning off into the distance, it took an entire movie of him choking underlings and traumatizing the heroes to restore his credibility as a villain.
Yeah, it also helps a lot that in New Hope, Vader’s defeat was indirect, a combination of an ambush and another imperial pilot panicking, so it didn’t feel as direct.
You’re telling me Luke didn’t go head-to-head with him in a duel and come out on top?
Now I have a better understanding of why audiences don’t like cliffhangers. So instead of doing that, we essentially want to foreshadow the problem in book two at the same time as we resolve the big problem in book one.
I’d be a little less critical about cliffhangers, some rare times they can improve the story rather than impede it.
At least one occasion comes to my mind : Heroes of Olympus, third book.
The reason why this one works is I think because the throughline of the book has already been resolved (or at least is about to be wrapped up), so all the promises made by the book are held, the satisfaction is delivered.
What this cliffhanger does is introducing the hook for the next book, and what a hook it is : the two beloved heroes separated from their friends and thrown into the most dangerous place there is with only the tiniest possibility of rescue.
We have to wait until the next book to see that get the satisfaction, and it’s not a single scene that resolves it, it’s the entire book, so no cheating on the satisfaction : we’re given what was promised.
To take that culinary metaphor you used : here we are at a restaurant and we get the most delicious whiff of our meal being cooked, and we sit impatiently letting the desire rise and rise, until we can finally eat it and the wait make the food even tastier.
I’d still be careful with that. Keep in mind that, in most cases, it will take a year or even more before you can read on. Easy not to mind once a series is out, but it’s not released in one go. Then there’s always the danger of the next book never coming out and the story ending with that cliffhanger. A hook is one thing – as mentioned in the article, the end of “The Empire Strikes Back” is not a cliffhanger, it is a hook. There’s still danger, there’s still something to do, but the plots from the film have been tied up. If we left off after Luke got his hand cut off and his parentage sprung on him, it would be a cliffhanger, but that situation is tied up beforehand.
Then there’s the worst kind of cliffhanger, the one for a canceled series. The one that never gets resolved in the TV show. You may be lucky and it’s covered in a movie or comic or a book, but for the most part you’re outta luck.
Or you may be unlucky and get the follow up film only for the series creator to kill off most of the main cast out of anger for the original cancellation…
At least that’s some form of closure and you’re not lamenting the cancelation for decades until it becomes a meme. But I can see your point in that a bad closure can be worse than no closure.
How can robbing a fantasy casino be a slow opener? You need a real talent to make it boring (hint: i like heists)
Mostly because it has no stakes or urgency, so they have as much time as they like to plan and no reason to do it other than that they would like money.
Oren, what do you think about George R. R. Martin Cliffhangers?
The only one I remember clearly is when we cut away from Brienne just before she was about to be executed, which I found extremely irritating. We still don’t know what happened to her in the books, and we likely never will. I’m sure there were others that I likely found annoying, it’s just been a while since I’ve read the books.
I will end my book with a cliffhanger BUT, it will be on an epilogue with a different POV and it will be exclusive to the epilogue, so the situation is resolved to the POV character and uncertain for the book’s MC. In his own words “I’ll get to anywhere”.
The three worst cliffhangers IMHO was: SOAP, way back before most of you were born this show was a parody of other soap operas. There were alien abductions, affairs, etc. The last season ended on a cliffhanger with a character facing a firing squad in a Central American country facing revolution. You hear the rifles go off and that’s it. No resolution and since most/all the actors have passed by now there will never be a resolution. Red Dwarf had a season finale cliffhanger with the main space ship falling apart, most of the cast scattered to other dimensions, and the one remaining character being stalked by death. Then the next season it’s back to the status quo as if nothing happened. It’s like the writers said, “Well we got ourselves into a corner so let’s forget about it.” Starship Troopers Roughneck Chronoicles. Season was either cut short or was going to lead into a movie finalie that never happened.
First one sound like an “homage” to Butch Cassidy and the Sundance Kid.
I don’t think we could do worse than how the Lord of the Rings movies balanced resolving their respective plots while leaving viewers with a hook for next time. For those who haven’t seen the movies, there will be spoilers.
At the end of the first movie, Aragorn has defeated Lurtz, but Mary and Pippin have been captured. Rescuing them is not the most urgent conflict until the second movie.
At the end of the second movie, Sauramon has been defeated. However, the Fellowship and company still have to deal with the threat of Sauron and the one ring, although that conflict doesn’t heat up until the third movie.
So I have a story where it’s episodic and one episode’s resolution is inherently a cliffhanger for the entire rest of the show kind of. Like the ending can’t really be un-cliffhangered with the revolution we get.
The plot is about how this character’s body is changing in body horror fashion into the body of someone else, someone who intends to use him as a host. The end is that his soul is violently pushed out, as the characters failed to save him.
This is a cliffhanger since the character who takes his body as a host becomes very important for the rest of the series, fundamentally shaking up the established order of things for the rest of the series and setting the rest of the plot in motion.
Does this have the same problem as cliffhangers in general?
If this is a book, does that resolution come partway through, with the climax resolving things more thoroughly, or does it come at the end of the book?
Also, as a note; a cliffhanger is when there’s specifically an urgent problem (like the imminent threat of physical harm coming to one or more characters) left unresolved.
If an urgent problem’s been resolved at the end of the story and a new, non-urgent problem appears (which seems like what you’ve got here, if you intend to make restoring the character into a central plotline, and they’re not in immediate danger from being detached from their body), then it’s not a cliffhanger, just a hook.
Pretty much exactly what I’d have said. From the description, this sounds like an ending loss for the heroes than a cliff hanger.
Yeah I think I’ve been using that term wrong for a long time. Like basically I’ve seen any ending with a tense enough next episode hook as a cliffhanger. Though I guess the actual definition makes much more sense.