
Whether it’s ancient text that reveals things yet to come, seers who glimpse brief flashes of the future, or quantum computers running the ultimate predictive models, prophecies are difficult to write properly. There are nearly endless permutations of how prophecies can work and thus how they can go wrong. Let’s take a look at several stories out in the wild and how their prophecies don’t live up to the hype.
Spoiler Notice: The Foundation TV show
1. Foundation TV Show

I haven’t read Asimov’s Foundation series in years, but, fortunately, the TV show was polite enough to come along and refresh my memory. In this big-budget adaptation, we meet Hari Seldon, a man who claims he can predict the future through the special field of “psychohistory.”
Despite the name, psychohistory involves very little of either psychology or history. Instead, it’s math. Piles and piles of math. So much math that you wouldn’t believe it. Using this math, Seldon says he can make macro-scale predictions of the future. Specifically, he claims that the Galactic Empire will collapse in the next 300 years, ushering in a 30,000-year “dark age” during which all technology is lost. You might think he means advanced tech like faster-than-light engines and cloning, but no, he means all technology, down to sundials and water clocks.
But guess what? He can shorten the dark age to just 1,000 years if the Empire gives him the funding to make a special encyclopedia containing a bunch of important knowledge. I bet that sounded like way more of an undertaking when Asimov first wrote it than it does in the post-Wikipedia age.
If Seldon is starting to sound like a fraud, it’s only because he absolutely sounds like a fraud. Not only can he not demonstrate any of his predictions because the soonest one won’t happen for centuries, but no one else can understand the math he’s using. Well, no one except this one lady who Seldon himself brings forward. She has no education or background in mathematics, but Seldon says she’s a genius, so we can absolutely trust her to confirm his predictions, right?
We in the audience know Seldon is supposed to be right, but to anyone else in the story, he’d be completely full of it. It doesn’t help that his explanation for psychohistory is total nonsense. It’s supposed to be similar to predicting the movement of fluids: with the right equations, we can say how the fluid as a whole will act, even if we don’t know what individual molecules are doing. But since this is history, with its endless number of factors and variables, it’s more like predicting how water will flow through the New York City sewer system after seeing a waterfall one time.
Despite how absurd his claims sound, Seldon quickly builds a loyal following. That might make sense if he were recruiting the gullible and vulnerable like a prophetic cult leader, but instead, his new foundation is composed of brilliant scientists and academics. I’m not saying no one in the intelligentsia has ever been scammed, but they’re probably the group of people most likely to require evidence before accepting someone else’s apocalyptic vision of the future.
Instead of a brilliant mathematician, Seldon comes off like a climate denier’s caricature of a scientist: someone who makes impossible-sounding claims based on zero evidence, only to be defended by a credulous group of highly educated sycophants. Meanwhile, his predictions sound like absolute gobbledegook, supported only by the most contrived of authorial fiat.
2. Tim Burton’s Alice in Wonderland

This movie is the gift that keeps on giving, as I’ve featured it at least twice before when discussing poor messaging and muddled atmosphere. And wouldn’t you know it, there’s also a disappointing prophecy!
Early in the film, Alice is brought down to Wonderland* and told she has to slay the Jabberwocky, which is a big ol’ dragon in this version of the story. In the same scene, she’s shown the Oraculum, a scroll that apparently documents every single day in Wonderland, past and present. I’m honestly not sure if it’s magically enchanted to be small enough to carry or if Wonderland just doesn’t have that many days.
Either way, the characters can skip ahead and see that Alice is indeed destined to slay the Jabberwocky. So sayeth the scroll. This immediately rubs me the wrong way, because I hate the idea of Wonderland being bound by a scroll of determinism. Wonderland is chaos incarnate, which isn’t always good for storytelling, but it’s part of the world’s identity. Saying that everything must happen a certain way is too much order for this setting. That could just be my personal tastes, though, as not everyone has the same attachment to Lewis Carroll’s book that I do.
Something that’s not a question of taste: this prophecy is a huge contrivance. The writers have no reason why Alice specifically has to slay the Jabberwocky, not even something as simple as being in the right place at the right time. There are several characters already in the movie who could do the job better, and, in fact, the Vorpal Sword she’s supposed to use does all the work anyway. So it really could be anyone who can hold a sword. Why Alice? Because the scroll said so!
Worse, the Oraculum destroys a lot of tension, because we now know Alice will fight the Jabberwocky. It doesn’t say something bad will happen if she doesn’t; it says she’ll be there to fight, and its predictions are guaranteed to come true. Depending on how you interpret the scene, the Oraculum might even guarantee that Alice will win.
At that point, the characters can kick back and wait for the appointed time, since nothing can stop Alice from getting the Vorpal Sword and fighting the Jabberwocky. Even if she just took a super long nap, the universe would arrange things so she was where she needed to be. Sounds weird, but that’s what happens when you introduce deterministic prophecy into a setting.
A final bit of annoyance is how the characters treat the Oraculum as super important, even after they’ve seen what’s in it. At one point, the White Rabbit risks his life to get the Oraculum back from the villain, who also already knows what’s in it. Why? There’s no more information in there for them, and even if there were, it’s questionable how useful such info would be. Can you even influence future events in a world where everything is predetermined on a scroll? I don’t know, and neither does this movie.
3. Too Like the Lightning

Oh hey, another story that I’ve dinged in the past for its questionable messages. What are the odds? If I had the prophetic powers from this story, I could probably tell you! In the far future, genetic engineering and cybernetic technology allow for the creation of set-sets, basically computer-people with the power of Rube Goldberg prediction.
According to the book, they can foresee what effects a given action will have, “sometimes with four or five degrees of rather sketchy separation.” For example, they can predict:
- If you roll a coin in front of a pedestrian, they’ll stop to pick it up.
- The next person back will trip trying to avoid a collision, sending their coffee cup flying into the road.
- The coffee cup will hit a windshield, obscuring the driver’s vision long enough to cause a fender bender.
- While exchanging insurance information, the two drivers hit it off and decide to grab lunch.
So if you want those two drivers to date, all you need to do is roll a coin in front of the right pedestrian. This is a dangerous power to include in your story, as it can be used to predict essentially anything. A lot of plotting depends on basic assumptions like characters not knowing what will happen in the future, so this gets contrived fast.
Indeed, when Eureka the set-set and their family are subjects of a criminal investigation, these powers are nowhere to be seen. Seems like Eureka could just figure out what innocuous action they need to take that gets the future cop to move on, but suddenly that power is nowhere to be seen. I wonder why?
Weirdly, the book does have an answer, but it somehow makes even less sense: Eureka can only use their prediction powers via murder. At least, that’s the only way we ever see them used in the book.
You see, Eureka and their family have a mission to prevent political conflict and instability. They do this by finding someone who might start a riot or agitate for war, then killing that person’s father’s brother’s cousin’s former roommate or some equally distant connection. Usually, Eureka’s murder weapon is the network of self-driving cars they oversee. When someone needs to die, the car they’re in mysteriously crashes. But Eureka and their family also arrange nonautomotive murders, like using bee venom to kill someone who is allergic to bees. It’s not clear if they injected the venom themselves or somehow hijacked an actual bee.
Regardless of the method, these deaths always have the intended effect, even over several degrees of separation. The rioter cancels their plans; the war agitator drops out of politics. No one is ever galvanized to riot even harder or just isn’t that affected by the death of someone they only sorta knew. That’s the power of Rube Goldberg prediction!
If you’re wondering why it works like that, the reason is so the other characters can angst over whether these murders are acceptable for the greater good. There’d be no angst if Eureka was preventing riots and wars by rolling a coin down the sidewalk. Whether this elaborate trolley problem has any meaning will vary by reader, but regardless, the justification for it is incredibly contrived, undercutting its impact.
4. The Dragonet Prophecy

In this middle-grade quintology, our heroes are a group of five dragonets* prophesied to end a brutal war. The prophecy is exactly what you’d expect: lots of flowery language that can be interpreted in several different ways. You can look up the exact wording for yourself, but for our purposes, the most important bit is that it implies whoever is in charge after the war will possess something called “Wings of Fire.” What are Wings of Fire?* No one knows.
For the first four books, our heroes generally believe the prophecy is true, and it’s their responsibility to fulfill it. They have their doubts, though, especially because one of their number is from the wrong draconic kingdom. Sharp-eyed readers will also notice that most of the leader dragons don’t really believe in the prophecy; they only care about it because it’s very popular among the war-weary populace. There’s also evidence that the dragon who created the prophecy is a lying liar-pants with no real magic.
So it’s not the biggest of surprises when, at the end of book four, we find out that the entire prophecy is fake. A secondary villain made it up as part of a ploy to gain power, but that villain is dead now, his plans coming to naught. This leaves our heroes a bit flummoxed. What are they supposed to do now that their main motivation has turned out to be a lie?
The clear answer is to try and achieve peace anyway. They’re uniquely positioned to do this, since even though the prophecy is fake, a lot of dragons believe it’s true. To the book’s credit, our heroes do get there… eventually. You see, most of book five is spent following one of the characters as she reconnects with her family. Once that’s done, there’s no time left for the characters to credibly end the war.
Ending the war would require some serious political capital, which the five dragonets aren’t remotely close to possessing. Even if we’d spent the last book entirely devoted to forging a peace, it might not have been enough. This is a big war, and the story as a whole has been somewhat lackadaisical about addressing it. But we don’t even have that much.
Instead, our heroes gather all the warring leaders together and just hope things work themselves out. I’m not kidding. They have no plan at all, nor is it clear what they expect to happen. Instead, the day is saved when some minor NPCs just happen to know the location of a secret MacGuffin that solves the problem. Great job!
As a weird twist, the MacGuffin just happens to have two dragon wings carved on it, wings that look to be made of fire in the right light. So the Wings of Fire part of the prophecy was true after all? Or maybe not? The characters eventually shrug and decide it doesn’t matter, but it kinda does. The truth or falsehood of the prophecy has been a big deal for most of the series, so it’s an odd thread to leave unresolved. It feels like the author really wanted the heroes to solve their problems without prophetic guidance, but couldn’t quite bring herself to fully commit.
5. The High King

After four entries from relatively modern works, it’s time to go old school. How old, exactly? 1968, that’s how old. You may remember how the Prydain books feature Hen Wen the white pig, but she’s no ordinary pig, oh no. She’s an oracular pig, i.e., she has the gift of prophecy. At least, theoretically. She doesn’t give any prophecies for the first four books, despite the characters constantly talking about her gift.
But now it’s the final book in the series, and the big bad has stolen Dyrnwyn, Team Good’s magical sword. That’s serious business, so it’s finally time to consult Hen Wen for a prophecy, and she gives one! Behold:
Ask, sooner, mute stone to speak and voiceless rock to speak.
Quenched will be Dyrnwyn’s flame;
Vanished, its power.
Night turn to noon
And rivers burn with frozen fire
Ere Dyrnwyn be regained.
First, a round of applause for Hen Wen’s skill with verse. This pig clearly has a bright future at poetry slams. Unfortunately, the prophecy itself is a bit of a disappointment, because it doesn’t change anything. Are these things that the characters have to do or simply things that will happen before they get the sword back? Even if we could figure that out, the individual lines could be interpreted in any number of ways.
To the characters’ credit, they realize this. Team Good’s leader even acknowledges that nothing about their plans has changed; they’ll proceed with fighting the bad guy as if they never heard the prophecy. This is better than if our heroes made a huge deal over meaningless predictions, but it’s still a disappointment. We’ve been waiting the whole series for Hen Wen to give a prophecy, and when we finally get one, it doesn’t matter?
As the story progresses, the various lines in the prophecy do come true, which you might expect would change things. The characters set fires on a frozen river to melt the ice and flood out an enemy camp, which could count as “frozen fire.” A little later, one character warns of an ambush by making her magic gem glow really brightly, which might qualify as turning night into noon. The list goes on.
Unfortunately, these are all things the heroes would have done anyway: knowing the prophecy still doesn’t change any of their thoughts or actions. They only figure out the prophetic connection after the fact. Even at the climax of the story, where destroying the big bad drains away all of Dyrnwyn’s power, the heroes don’t realize the “quenched” connection until later.
The problem is that Hen Wen has given what I call a foreshadowing prophecy. These aren’t actually for the characters but for the reader. We get some added mystical novelty, plus a little preview of what’s going to come, but it doesn’t affect the story. The characters aren’t supposed to seriously consider the prophecy’s meaning or use it to form their plans.
Foreshadowing prophecies can work fine if they’re presented as a bit of extra flavor, but Hen Wen’s prediction is billed as a major plot point instead. It wouldn’t have been an issue if the characters had heard the prophecy while taking a shortcut through a haunted cave, since there’d be no expectation that they’d get any use out of it. But such an alternative wouldn’t have paid off the promise of Hen Wen being an oracular pig.
It’s like I always say: don’t give pigs the power of prophecy if you aren’t prepared to follow through on it. Okay, I’ve never said that before in my life, but it’s still true!
Prophecies can have a number of problems. Most notably, it’s very difficult to balance them, and they tend to slide into being either completely useless or super overpowered. More fundamentally, most stories depend on the audience not knowing what’s going to happen, and prophecies mess with that critical requirement. It’s still possible to make prophecies work, but it requires careful planning. Otherwise, you’ll have nothing but a big disappointment.
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I wonder, would you be planning to do an article on how to write a good prophecy? Prophecies are such a staple of fantasy (and to a lesser degree, sci-fi), and they can be very cool, but they also come with a lot of potential pitfalls, and are widely derided, not without reason.
I will as soon as I figure it out, which could be a long time unfortunately. Right now all I’ve got is the foreshadowing prophecy type I mentioned in the Prydain section.
It might be worth watching Jacob Gellar’s latest video essay about the differing approaches to defying fate (and prophecy) in the games God of War 2, and the modern God of War: Ragnarok. Each of which handles prophecy in entirely different, but interesting, ways. He explains the contrast well, although with a great deal of spoilers.
For my 2¢, the best use of prophesy is when the person who is meant to take notice of the prophesy ignores it, bringing disaster on themselves or their people. If the MC is someone tasked with communicating the prophecy and then dealing with the fallout of it being ignored, it makes for pretty tense reading. The prophesy needs to be of the “do difficult and unpopular thing X or else disaster Y happens” kind, though.
I’m specifically thinking of Tolkien’s The Fall of Gondolin here, but there are plenty of others (the Bible, while not fictional, also comes to mind).
I agree. Prophecies have a lot of potential, especially if they could get out of the “This chosen one defeats that dark lord” mold it seems to be stuck in.
One cool story could be of a guild of seers, who mostly just predict practical things, like weather and commercial opportunities (“In the Tin Country shall lumber fetch a good price”)
It’s disappointing how fantasy stories, including economics-themed, like Spice and Wolf, don’t use their magic for more than heroics.
It would be also cool to ponder the possible limits to prophecies, especially in regards to how to prevent those with prophecies being unbeatable.
Like, say, two kingdoms go to war, one of them has prophecies, the other doesn’t. Except the kingdom that has prophecies loses, and not because their prophets predicted they would.
I haven’t seen this scenario in a book yet, though I did see it in a video game, once(if you can call it that).
“It’s disappointing how fantasy stories, including economics-themed, like Spice and Wolf, don’t use their magic for more than heroics.”
I like the idea of small, commonplace magics used in novel ways, rather than grand-scale world-shattering magics. It would be a good way to explore the impacts of subtle social changes. Everyone talks about kings and queens and armies and the like in history classes, but few people talk about how big an impact something like artificial refrigeration has had on our lives (most of us would quite literally be dead without it), or the ability to mass-produce steel (literally everything we have involves steel in some way), or the ability to make paper (which, being much cheaper than animal skins, lead to an explosion in literacy and education). (Yes, I’m simplifying some of that–but not by too much.) Magic could easily fall into this mold.
Everyone talks about fireballs, but what about small flames? The average cooking fire was tiny by today’s standards, and required tremendous efforts to gather fuel. There are entire countries where there are no forests older than a few hundred years, because that’s how much wood they burned. Fire fuel shaped the countryside in ways we simply don’t understand in the modern world. All of that would shift by the large-scale use of a fairly small fire spell.
Or look at teleportation. Even if you can’t go far, transporting goods via teleportation would revolutionize a society. Set relay points and have a trade network and suddenly you’ve reduced the price of everything. You’ve also revolutionized warfare, because you’ve fundamentally altered how armies get food. They no longer need to forage, or they don’t need to do so as much.
Or consider communications. Look how much the internet has changed our society. Now imagine a network of magic mirrors that can communicate with one another. Even ignoring the scrying aspects, being able to hold a teleconference with your nobles whenever you want fundamentally alters the nature of your government (something Tolkien actually took into account, surprisingly). But imagine what it would do for entertainment. Or, for that matter, war–look at what televising battles did for how we view combat (and the subsequent restrictions on that sort of thing by the military).
Lots of potential for good story-telling here. Pratchett touched on it, but there’s fertile ground for someone to play in if they were so inclined
#4 is a good illustration of why prophecies don’t work: the prophecy is always about current events and always right. Even if it’s 10000 years old, it’s about the things happening right now. Even if we have no idea who said it or under what circumstances, it’s always right. Even if it’s explicitly fraudulent, it’s STILL going to come true. So a prophecy is just telling the reader how the plot will work out in advance, and killing tension.
“I’m not saying no one in the intelligentsia has ever been scammed, but they’re probably the group of people most likely to require evidence before accepting someone else’s apocalyptic vision of the future. ”
Oh, honey. Have you *heard* of Roko’s Basilisk? Longtermers? Effective Altruists?
Scientists are absolutely prone to bias, especially confirmation bias, and being scammed or falling into cults. The difference isn’t that they are more predisposed to questioning these things so much as they’re very, very good at *justifying* the things they want to believe in sciency-sounding terms. Hell, the entire field of Evolutionary Psychology hinges on the ability to make up a story that sounds good (all women like pink), and retroactively coming up with an explanation for it (as primitive gatherers, they were predisposed to spot brightly coloured berries). Usually in service of their pre-existing biases.
Harry Seldon as a cult leader and scammer would absolutely have the scientists on his side. Hell, he’d have to beat them off with a stick.
Also, I could be misremembering, but I was pretty sure Seldon was already a respected scientist for other reasons. Yeah, most people would still take one look and go ‘your full of shit’, but the galaxy is a big place. Even if otherwise inteligent gullible people were rare, there would still be more than enough to fill a cult.
There’s nobody so foolish as someone convinced they’re smart.
That goes triple for scientists who decide they’re not only experts in their own field, but everyone else’s too.
Indeed, as I understand it, highly educated people with above-average IQs are somewhat more susceptible to cults and conspiracy theories than the average person – and the fact that this is a group of people that, collectively, is very used to understanding what people around them don’t doesn’t help. It makes them likely to assume that if the people around them don’t understand the appeal of the cult or the conspiracy theory then, well, those people just don’t get it, same as always.
More intelligent people are less likely to be *persuaded* by conspiracy theories at a base level; however, they’re also more capable of rationalizing conspiracy theories they do accept. It’s because, in many cases, the acceptance of conspiracy theories is not based in logic, but in emotion; as the old saying goes, you cannot reason someone out of a position they did not reason themself into. Once a person accepts a conspiracy theory, logic is used to *cement* the belief.
By comparison, cults are better at indoctrinating intelligent people. One reason is because it’s easier for intelligent people to follow everything that’s presented to them – making them feel like they fit in – as opposed to getting confused and feeling out-of-place.
Editor’s note: what started as a disagreement with a line in the article has reached the territory where it is invoking IQ together with the idea of inherent intelligence, ideas that are fraught at best and often used to justify bigotry.
Since this no longer has anything to do with the initial issue of whether scientists and academics are likely candidates for a doomsday cult, I’m calling an end to the discussion.
“father’s brother’s cousin’s former roommate–”
Don’t forget ‘nephew’s’! A very important part of any family relationship plot twist. Seriously, though, that just makes me want to watch Spaceballs again, even though I can quote a considerable amount of it on cue. :D
Lol, always forget the cousin!
For a sixth entry, Tales of Abyss might qualify. I feel like the exact nature of the Score, and the lore and world-building implications of whether fate really can be changed, are very contradictory and not explained very well. But, that’s just me.
Haven’t played that one but could very well be!
-Oren
In the Foundation books, psychohistory is a mathematical approach to psychology and history, or at least they are very clear that this is what it is. Obviously, it’s function is never really described. In-universe it’s much less arcane; in theory, any psychologist (but not an historian or mathematician, apparently,) can apply it, which is why Seldon doesn’t include any psychologists in the Foundation, because if he did then they would work out that his entire plan is a series of massive trolls.
After fifty years of encyclopedia writing, they open up the first of a number of time capsules, expecting it to help them put down a power grab by the civilian government who want to provide workers’ rights or something instead of writing an encyclopedia, only to find that the encyclopedia is meaningless except as a harmless crank front that the Empire wouldn’t see as a threat, and it was the establishment of the colony and its civilian government that Seldon was after. Thereafter, most of the segments of the first book, at least, end with them cracking another time capsule so Seldon can laugh at them again for following the steps of his plan which are, in themselves, pointless, except for some tangential impact that progesses his larger and entirely ineffable plan.
I can’t recall if there is a capsule in there where he says: “I know you’ve opened this twenty-one years early, so I’m not going to tell you anything,” but I wouldn’t be surprised.
Also, they start to re-establish their local influence by selling atomic kitchen knives to housewives in neighbouring systems, which tells you a lot about Asimov’s futurism.
No idea if the TV series was going to get that far, but the later books subvert the prophecies infallibility in kind of a neat way. Psychohistory is not ‘wrong’ per se, but it rests on two assumptions, which turn out to be untrue.
1. No individual human, even an extremely intelligent and charismatic leader, would ever be powerful enough to change the overall pattern.
2. The only intelligent agents are humans, with human psychology and human physical and mental limitations.
When Hari Seldon invented psychohistory, both of these were reasonable assumptions. At that point in history, there are no aliens, robots are (supposedly) extinct, and there are no telepathic or other supernatural powers in the setting.
What he ignored was that his plan lasted so far into the future that evolutionary pressures would act on humanity. Some humans develop psychic abilities, and some planets have such extreme environments and have been isolated for so long that the humans have begun to diverge into new species.
These factors introduce ‘noise’ into the system. So Seldon’s predictions and reality begin to diverge. Little by little at first, and then all at once when a breaking point is reached.
Or maybe not. The back half of the series is built on multiple layers of mind-games and counter-mind-games and is kind of hard to parse.
Reading this article I couldn’t help but consider if there were prophecies I liked. Answer: there is!
Off the top of my head.
– The leader ringwraith “…No living man may hinder me.” [love a good undermining of a bigot’s twisted beliefs]
and
– Aziraphael “3008: When that the angel readeth these words of mine, in his shoppe of other menne’s books, the the final days are certes upon up. Open thine eyes to understand. Open thine eyes and rede, I do say, foolish principalitee, for thy cocoa doth grow cold.” [haven’t really thought about what it does for the plot, but it’s funny!]
Do love the Witch King and his casual arrogance.
I can’t help but be reminded of how in Good Omens was the bit about how Agnes Nutter’s book of prophecies was published in an era known for such literature, like that of Nostradamus, and the ensuing joke that ‘Since her prophecies were 100% true, naturally, she didn’t sell any copies whatsoever.’ As a humorous novel I guess this worked better than on most other books, but I don’t remember how the prophecies ended up being helpful to he climax of he story when it was distinctly had an effect on the plot.
Honestly I don’t remember either. I think they reference her prophecies a lot but they’re either just describing things that are already happening, or they’re too vague to be any use.
It was sort of ‘we as her descendants have made a life’s work out of interpreting those vague texts to fit with what happens around us’ and what they figured out was a lot like what people think Nostradamus meant. All of her prophecies are only understood after the fact, so they are essentially useless.
I agree with Emma about the LOTR prophecy regarding the Witch-King of Angmar working well. His misinterpretation of the prophecy–and his subsequent arrogance when he thinks he’s invincible–bring about his downfall.
Agreed, it’s great!
What if speculative fiction authors went more for Prophets like the ones in the Bible? They don’t predict the future but complain a lot about the shortcomings of society. It would be different at least.
Survivors by Erin Hunter had the main character have all these dramatic dreams about the Storm of Dogs throughout the series. An end-of-the-world battle with dogs dying left and right.
‘And when it finally happens… it’s just two packs of dogs fighting and only a few characters die. Quite the anticlimax (especially compared to the stuff that goes on in Warriors) and an obvious sign that they didn’t exactly have it planned out what the storm was going to be
For a good classic prophecy there’s always Macbeth – and the whole question of whether he would ever have done any of that stuff if he hadn’t heard it.
And, speaking more generally, I do like a self-fulfilling prophecy, though the only one I can think of right now of the top of my head is the old fable Appointment in Samarra.
(though, technically, not sure that even counts as one? Is ‘literally seeing death’ a prophecy?)
And of course the story of King Oedipus.
Oh yes! There’s definitely something horrifically satisfying about how circular that is.
… And now I feel sure that there are some good examples of this kind of prophecy in the modern horror genre, though once again my mind is blank of specific examples (it’s late).
I can’t help you there, I don’t read/watch any horror.
But another one I thought of is Cassandra (from the Iliad). Basically, she’s cured to know the future and have no one believe her. So, when she says “Don’t bring in the horse, it’ll get everyone killed”, people refuse to believe her, so they bring in the horse and get everyone killed.
I kinda like that interplay, rather than “The prophecy will happen because destiny.” Although, I do wonder why she didn’t just use revered psychology
Yes, Cassandra should have prophesied the opposite of what she foresaw.
L. Sprague de Camp was an sf and historical fact writer…how many remember him? He had a good quote about prophets.
It does not pay a prophet to be too specific.
Some scholars think the book of Jonah in the Bible was a parody. The whale bit is more famous, but after that, Jonah told the people of Ninevah to stop sinning or disaster would happen.
So they stopped sinning, the disaster didn’t happen, and Jonah got mad and embarrassed that his prophecy didn’t come true.
Huh didn’t know that bible story, that’s kinda funny. What’s the chapter & verse, so I can look it up?
It’s a bit more vindictive than that, I think. The Ninevites were enemies of Israel, which is why Jonah didn’t want to go in the first place (enter Whale, stage left.)
After he gets swallowed and spit up, he agrees to go, but only because he wants to see God destroy them since he never thought the Ninevites would actually listen to them. But they do listen, so God doesn’t destroy them, and then Jonah’s mad at God for giving them a chance to turn it around and not smiting the enemy.
Somewhere along the lines, a lot of American churches got the idea that we should try to be more like the people in the Bible, but more often than not they are examples of what not to do far more than role models.
Something that had an interesting take on prophecies was the video game Library of Ruina.
One of the organizations in the game is Index, a crime syndicate/cult that worships the City itself (a lot of context I am skipping- play the game, it’s great). They have a sizemograph/difference-engine/spinningwheel thing that translates all of the footsteps, explosions, construction noises, ect. in the City and converts them into what are called ‘prescripts’, which are kind-of-sort-of prophecies and kind-of-sort-of holy commands according to Index theology. The prescripts can be anything from ‘person X does ten jumping jacks’ to ‘person Y kills and eats her family while happy jazz music plays’. Whatever the City predicts will come to pass, but Index also sends out ‘enforcers’ to drivel prescripts and MAKE them come to pass. The Will of the City cannot be defied.
One of the low-ranking enforcers, Yan disillusioned with the arbitrary cruelty and nonsense of the prescripts, begins to hand out fake prescripts to manipulate people. Eventually, his superiors catch wind of this, and receive a prescript calling for Yan’s death. He enters the titular Library in search of a way to change his fate, only for the leadership of Index to follow him, and reveal that everything- his fake prescripts, his fleeing of his death, his doomed last stand- were forseen by an earlier, secret precept, and his attempt to fight against his fate is what sealed it.
The Will of the City cannot be defied.
Yan’s boss fight actually has lyrics, sung from his point of view. Look up Children of the City. One verse in particular:
Pick up a knife and stab a familiar warm body
Learned to fight before I knew love or bitterness of coffee
Snippy scissors cut down the strings
I set myself free
Only to figure out everything I chose was by proxy
As we suckled upon the nine millimeter pacifier
Swallowing the fact that other than to expand
We had no purpose
As my ever-burning will to stay afloat backfires
I now know I must be comfortable being
Who I considered worthless
LoR basically uses prophecies as a metaophore for how religion/capitalism/society places arbitary, cruel, nonsensical, and often impossible expectations on people, and then dolls out equally arbitrary cruelty for disobeying them. Obey or resist, it changes nothing, for even in fighting against it you unknowingly serve it’s unknoable ends. You will suffer and bleed and end up dead in a gutter, and the City will stand forever, it’s Children mere gristle to be churned through.