Emma: Let us begin.
Farid: Alright, character building time!
The characters appear in-game. Farid’s is a bespectacled man wearing tweed; Tash’s is a woman in a long coat holding a tommy gun.
Farid: Enter the Professor, a bookish type who knows all. He’s not much use in a fight, but no one can match his intellect.
Tash: The Hitwoman doesn’t go in for all that secret lore nonsense. She prefers to let her Tommy Gun do the talking.
Out of the game, Emma laughs maniacally.
Emma: Muhahaha! You think this is a kind of pleasant fantasy land where you get to choose what you become? Foolish mortals, there are no kind gods here! Roll the dice!
Tash: Oh, we have to roll our stats.
Farid: I rolled max Strength and Size! Almost minimum Intelligence and Education.
Tash: Looks like I go in for the secret lore nonsense way more than I originally planned.
The new characters appear. Farid’s is the same bespectacled man, hoisting books in each arm, muscles bursting from ripped-off sleeves. Tash is now a hunched, elderly woman with a cane and her tommy gun.
Farid: Alright! I’m playing the Berserker Librarian, tearing ancient tomes apart like phone books.
Tash: I am the murderous grandmother. Enemies lose sanity just by shooting at me.
At the table, Emma holds up the two flaming character sheets.
Emma: Roll again!
Tash: Emma! Don’t set things on fire!!
Treat your friends to an evening of ritual murder – in a fictional RPG scenario, of course. Uncover your lost memories and escape a supernatural menace in our one-shot adventure, The Voyage.
Comments on You Are What You Roll
Emma’s quite a good GM.
She has strong opinions on your character concept.
Maybe she doesn’t want powergaming? Making the Professor archetype would be considered power gaming, right?
Hmph. I disagree with Emma’s decision. Both of those awful characters are perfectly acceptable in Call of Cthulhu.
This one had me laughing so hard!! :)
Yay, glad you liked it!