In the game, Emma and Farid are in the wilderness. Emma directs Farid.
Emma: Quickly, find us a road to Copperwood.
Farid: Sure, just gotta roll Pathfinder.
At the table, Farid has a handful of dice. Emma holds up a single die.
Emma: Wait, I’ll give you a helping die from one of my Wises.
Tash: Which Wise do you use?
Emma stares at her list of wises.
Emma: I’ll use Maps-Wise, or maybe I’ll use Copperwood-Wise. Oh wait, I’ll use Wilderness-Wise. I know, I’ll roll Contemplation-Wise to figure it out.
In the game, Farid has a map out and looks at Emma expectantly.
Farid: I’m still waiting for my helping die.
Emma: You can’t rush this kind of wisdom, youngin.
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.