At the table, Emma lays out the situation.
Emma: At the Spring Solstice Court, you hear rumors that a strange, slimy True Fae is moving within the Hedge. Besides the fact that it leaves a trail of slime behind it, you don’t know anything specific.
Tash: Time to put that Occult skill to use.
Farid: To the research room!
In the game, Tash is reading through a pile of books, when Farid offers her a bright green leaf. He’s already eating one, and his eyes blaze green.
Farid: Here, try these. They’re called Jarmyn leaves, they’ll let you go for days without sleep.
Tash tries one of the leaves, and her eyes glow green as well.
Tash: These are amazing, I can research all the time without stopping.
Emma speaks in a voice-over.
Emma: From your research, you discover that this True Fae’s secret weakness is salt.
Farid: Let’s go after them!
Armed with salt shakers, Tash and Farid confront an enormous, slug-like true fae.
Emma: You confront the True Fae as it emerges from the hedge!
Farid: Prepare to meet your doom… What the heck? I’m suddenly exhausted.
Suddenly, Tash and Farid both look as if they haven’t slept id days. They collapse to the ground.
Tash: Me too. I can’t keep my eyes open.
At the table, Emma explains what happened.
Emma: You’ve forgotten that Jarmyn leaves have side effects.
Farid: Side effects?
Emma: You know how a lot of caffeine can make you crash later? Well, fae drugs are a bit more extreme.
In the game, Tash and Farid are sleeping soundly.
Tash: Well, we can’t have slept that long – it’s still the Spring Solstice.
Farid: Think again. It’s the next Spring Solstice.
Tash: Where did the True Fae go?
Emma: You’re not sure, but you can do some research.
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.