In the game, Emma and Tash have slain a dark god and stand over its treasure hoard. Farid speaks in a voice over.
Farid: The Dark God lies slain, and its vast treasure is yours for the taking.
Tash: That’s more gold than we can ever spend. What do we do now?
Emma: Retire, I guess? There’s no reason for us to keep risking our lives on adventures.
Emma and Tash sit in a rich house sipping whine. Their table bears an impressive fruit platter.
Emma: This is… nice.
Tash: Yes, the retired life is very… satisfying.
Tash drops her wine goblet. Emma kicks over the fruit platter.
Emma: I hate it.
Tash: I’m so bored.
At the table, Farid looks at them suspiciously.
Farid: So you’ll give up the comfortable life and get back to adventuring?
Tash: Not quite. We miss the excitement, but we can do without the danger.
In the game, Emma and Tash offer slips of paper to a bunch of poorly equipped, wannabe adventurers.
Tash: That’s why we’re starting a franchise.
Emma: Step right up and get yourself an official adventuring certificate, only 20 gold pieces!
Farid: And I think that’s a good place to end the campaign, before your economic shenanigans bring down the whole setting.
Emma: It turns out magic and monsters are no match for the power of capitalism!
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.