In the game, Emma and Tash have slain a dark god and stand over its treasure hoard. Farid speaks in a voice over. 

Farid: The Dark God lies slain, and its vast treasure is yours for the taking.

Tash: That’s more gold than we can ever spend. What do we do now?

Emma: Retire, I guess? There’s no reason for us to keep risking our lives on adventures.

Emma and Tash sit in a rich house sipping whine. Their table bears an impressive fruit platter.

Emma: This is… nice.

Tash: Yes, the retired life is very… satisfying.

Tash drops her wine goblet. Emma kicks over the fruit platter.

Emma: I hate it.

Tash: I’m so bored.

At the table, Farid looks at them suspiciously. 

Farid: So you’ll give up the comfortable life and get back to adventuring?  

Tash: Not quite. We miss the excitement, but we can do without the danger.

In the game, Emma and Tash offer slips of paper to a bunch of poorly equipped, wannabe adventurers.

Tash: That’s why we’re starting a franchise.

Emma: Step right up and get yourself an official adventuring certificate, only 20 gold pieces!  

Farid: And I think that’s a good place to end the campaign, before your economic shenanigans bring down the whole setting.

Emma: It turns out magic and monsters are no match for the power of capitalism!

Treat your friends to an evening of ritual murder – in a fictional RPG scenario, of course. Uncover your lost memories and escape a supernatural menace in our one-shot adventure, The Voyage.

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