Transcript

In the game, Faird and Emma are walking down a ship corridor.

Farid: We have to get our memories back so we can find out who’s responsible for this boat full of zombies.

Emma: Excuse me? It’s clearly you and your weird magic ritual.

Farid pulls out a key for room #214

Farid: We’ll see. This room matches the key I found in my pocket.

Inside, they find the room piled high with arcane tomes, symbols, and ritual implements. 

Emma: See? Look at all this creepy magic stuff. You’re clearly evil.

Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.

Jump to Comments