At the table, Emma is looking in the book.
Emma: Tash, can you explain how the GM Turn/Player Turn rules work?
Tash: Certainly. The Player Turn is when you get to rest and recover from the perils of adventure, and perhaps plan your next move.
Farid: What about the GM Turn?
In the game, a titanic Tash looks down on a pair of frightened mice.
Tash: The GM Turn is when I harness monsters, hostile NPCs, and the very elements themselves to rain destruction down on you!
At the table, Emma and Faris both look at Tash nervously, while Tash grins an evil grin.
Emma: So… what you normally do as GM?
Tash: Yes, pretty much.
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.