

Transcript
In the game, King Oberon is impaled by an iron thorn.
Emma: Pinned to Hedge by a thorn of iron, Oberon will never lead the Wild Hunt again.
At the table, Farid and Tash give each other high fives.
Emma: Congratulations, you’ve won.
Farid: Okay, so how do we die?
Emma: You don’t.
Tash: But we always die at the end of a campaign.
Emma: Maybe I’m just a more merciful GM.
Farid: Do you buy that?
Tash: Nope.
In the game, Tash and Farid gain more fey features, transforming into true fey themselves.
Emma: Well, now that you mention it, you’re both really deep in the Hedge, and you’ve gotten so powerful, you wonder what it would hurt to kidnap a few humans to be your servants?
Farid: Oh no, we’re the True Fae now!
Tash: Their weakness was iron, but ours turned out to be irony.
Treat your friends to an evening of ritual murder – in a fictional RPG scenario, of course. Uncover your lost memories and escape a supernatural menace in our one-shot adventure, The Voyage.
I love this one … even though I’m going to miss the characters, they were fun.