Tash speaks in voiceover as a monstrous dog-thing appears in game.
Tash: Out of nowhere, a gnoll leaps from the trees. Roll Steel.
At the table, Farid is confused.
Farid: Steel… That’s different than Will?
Tash: Yes. Steel represents your nerve, how well you react to being shocked or surprised.
Farid rolls all failures.
Farid: Damn it!
In the game, Farid’s character screams at the gnoll. Emma’s character is unaffected.
Emma: Pass. No big deal.
An ogre with a human skull appears, pushing the gnoll aside. Farid falls backwards. Emma is still unaffected.
Emma: Is that all?
A massive demon head dwarfs both the gnoll and the ogre, its immense maw opening. Farid’s character falls on the ground.
Farid: How is your Steel so high?!
Emma leans over him, grinning.
Emma: You don’t know the things I’ve seen.
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.