In the game, kobolds emerge from the darkness around a campfire. Farid’s character confronts them while Emma sleeps behind him.
Farid: I wake up Emma, quick!
Emma [out of game]: Sorry, I can’t be woken up early. I have the Deep Sleeper trait.
Farid: Come on, there’s no way that’s a real trait.
Emma shows him the book.
Emma: See? It says I can’t be woken up before the appointed time.
Tash: She’s right. You’ll have to face the kobolds alone.
Farid: And you paid points for that? Why?
Emma: Getting enough sleep is very important for a growing sorceress.
In the game, Farid falls backwards as the first kobold leaps on top of him. Emma slumbers on.
Farid: We’re doomed!
Emma’s character sits up, yawning, as she blasts the kobold with a spell.
Out of game, Farid looks skeptical.
Farid: What happened to “I can’t be woken up?”
Emma: “Before the appointed time.” You just had to wait for the end of your watch, silly.
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.